Sabathius42 said:Where did this rule come from?
DS
The core rulebooks. Either the handle animal skill in the PHB, or the animal type in the MM. I don't have time to look up the exact reference right now.
Sabathius42 said:Where did this rule come from?
DS
Caliban said:Yeah, but they are animals, and so won't attack unnatural creatures unless you spend your action pushing them with handle Animal.
Ogrork the Mighty said:That's quite a stretch.
Summon Nature's Ally I:
This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
Requiring the Handle Animal skill for the above seems inappropriate, IMO. With an animal companion or an animal befriended with wild empathy, maybe. But not with a spell that specifically summons an animal to fight for you.
This is why, as a wizard or sorcerer, I tend to steer clear of "save-and-nothing" spells if possible these days. I figure a spell ought to at least do something to its target, even if it's a minor penalty like being Dazzled or Shaken.Sabathius42 said:I know exactly what encounter you are talking about, here was what happened to me. I play a Warmage.
1. Cast Wall of Fire (ring) as a defense for the party (useless)
2. Prepared to cast an orb of acid at anything coming in the wall (never saw anything)
3. Cast Fire Shield (useless)
4. Was grappled by a barbed devil as it charged through the wall of flames
5. Escaped the gapple long enough to try a Prismatic Ray on the barbed devil which failed to work
6. Died
DS
tricky_bob said:If that is so, where does it say that Elementals WILL attack unnatural creatures?
I've looked in the MM (animal type in Glosary and animal section) and PHB (summoning spell entries), there is no mention that Animals will not attack unnatural enemies.
Which tells you what an animal will normally attack when directed with the Attack trick, not what it will attack when it is a summoned creature.Caliban said:The Handle Animal skill in the PHB, under the Attack Trick.
tricky_bob said:I'm participating in the Age of Worms campaign and now that the PC's have reached level 10/11, the monsters are obviously getting harder.
Firstly by having SR ~ with forethought and planning you can prepare for this with Spell Penetration, Greater Spell Penetration and even Third Eye Penetrate (mic) all of which grant +2 bonuses to overcoming spell resistance.
Secondly by having higher Save bonuses ~ this is where I'm a little stumped. Other than Spell Focus type Feats that only add 1 to your DC's, for only one school, and spending a ton of cash pumping your save DC stat mod, there seems little can be done about Monsters with high save bonuses negating your spells regardless of how well you can overcome their SR. Am I missing something?
Caliban said:The Handle Animal skill in the PHB, under the Attack Trick.
MarkB said:Which tells you what an animal will normally attack when directed with the Attack trick, not what it will attack when it is a summoned creature.