DanMcS said:If you don't want players to get through a door, [...]
DanMcS said:Fill your dungeon with a magically thick fog [...]
DanMcS said:Set the adventure on a series of small islands in a swamp. [...]
Scharlata said:Privilege must not be abused
I could make up things, but I'd have sitting several grim looking players at my table that would try to deny the existence of "plotdevice-ium" by pure argumentative force.
Kind regards
Power-attacking barbarian: "Fine, I'll just use my adamantium sledgehammer to bash in the wall next to the door... or is this entire building made out of friggin obdurium?"Scharlata said:I told the power-attacking barbarian that her blows just didn't any damage and calculating was futile. Disturbed and grim expressions went into my direction. Just to back up my words, I liked to know, if I would have to make things up (my privilege as a DM, I know) or if I could go with an official metal that lingers unseen in one of my many (and expensive) books that could see the light of my world.
Squire James said:Shield the door with a permanent Wall of Force that goes down a few rounds if Key of Plot Device is brought within 5' of it (allowing the PC to use the key in the actual door). It's no more hokey than making the doors adamantium, and it doesn't arouse PC greed regarding the door's selling price!
It also goes down to a Disintegrate spell, but this should be more than enough for any 6th level party I know of. This also explains how high-level villains can be waiting on the other side...