Town map


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Trainz said:
Oh by all means, do nitpick !
Alright, you asked for it, buddy! ;)

[engage nitpicking mode]
- Your color palette seem very monochrome: everything is various shades of green, including the houses! Unless these are all sod roofs, you may want to pick a different color for the roofs, if only to liven up the map a bit.

- I would recommend using a larger variety of house types - both in terms of design and materials (stone vs wood etc.). It looks a little too much like a moder housing development right now...

- The fields look a little too artificial. Rectangular plots are a fairly recent development, and each farm would most likely have several smaller plots with different crops.

- That Temple of the Horizon is too close to the castle wall. Attackers could storm the temple, and attack the wall from the roof
[disengage nitpicking mode]

Only cuz you asked for it, mind you... Your map as-is is very nice, and already better than some that I've seen in published products. But there's *always* some room for improvement, right?
 

Conaill said:
[... snip great input ...] Only cuz you asked for it, mind you... Your map as-is is very nice, and already better than some that I've seen in published products. But there's *always* some room for improvement, right?
You've mentioned some things that escaped me !

The only one I will not retain is the crops. I really like how they turned out. But incorporating stone houses with wood houses will really do a lot to improve the look of the map, and it won't be that hard to implement.

Thanks !
 

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