Quasqueton
First Post
Scenario:
The PCs are about to enter a room from which the DM is pretty sure they won't be coming out of (for whatever reason). It is either a trap they haven't the means to escape, an enemy they haven't the power to overcome, or some other probable TPK situation. The DM didn't expect the PCs to reach this point so quickly, or didn't expect them to rush headlong into the situation so blindly.
Maybe the DM misjudged the challenge they are about the face, and now realizes his mistake. Maybe the PCs have behaved absolutely foolishly all the way to this point, and the DM knows they won't wise up before charging further forward. Maybe no one is really to blame, but things have just gone crazy for a minute (like they lost the magic widget they need to overcome the challenge, in a fluke accident, in the previous challenge).
Whatever the situation, and however the PCs arrived at it, the DM sees a TPK coming.
Question:
Should the DM alter (weaken or remove) the challenge in the room? Should the DM just flat out stop the Players/PCs from going further? Should the DM just let them act on their own, and let the TPK occur "naturally"?
Does your answer vary depending on someone being "at fault" for the coming disaster?
Are TPKs "wrong" things that should not happen in D&D, ever?
Are TPKs "natural" things that just sometimes happen. (Sometimes you get the bear. Sometimes the bear gets you.)
Quasqueton
The PCs are about to enter a room from which the DM is pretty sure they won't be coming out of (for whatever reason). It is either a trap they haven't the means to escape, an enemy they haven't the power to overcome, or some other probable TPK situation. The DM didn't expect the PCs to reach this point so quickly, or didn't expect them to rush headlong into the situation so blindly.
Maybe the DM misjudged the challenge they are about the face, and now realizes his mistake. Maybe the PCs have behaved absolutely foolishly all the way to this point, and the DM knows they won't wise up before charging further forward. Maybe no one is really to blame, but things have just gone crazy for a minute (like they lost the magic widget they need to overcome the challenge, in a fluke accident, in the previous challenge).
Whatever the situation, and however the PCs arrived at it, the DM sees a TPK coming.
Question:
Should the DM alter (weaken or remove) the challenge in the room? Should the DM just flat out stop the Players/PCs from going further? Should the DM just let them act on their own, and let the TPK occur "naturally"?
Does your answer vary depending on someone being "at fault" for the coming disaster?
Are TPKs "wrong" things that should not happen in D&D, ever?
Are TPKs "natural" things that just sometimes happen. (Sometimes you get the bear. Sometimes the bear gets you.)
Quasqueton


