Henry
Autoexreginated
Quasqueton said:Should the DM alter (weaken or remove) the challenge in the room? Should the DM just flat out stop the Players/PCs from going further? Should the DM just let them act on their own, and let the TPK occur "naturally"?
Does your answer vary depending on someone being "at fault" for the coming disaster?
Are TPKs "wrong" things that should not happen in D&D, ever?
Are TPKs "natural" things that just sometimes happen. (Sometimes you get the bear. Sometimes the bear gets you.)
Quasqueton
If they fall into the TPK area/event with no fault of their own (I misjudged, I accidentally railroaded them without realizing it), then I may try to find some way to salvage it, even if it's the proverbial "wake up as prisoners, and you have to fight your way out." If they jump into an area, and had plenty of signs that they're over their heads, I let it happen. Oftentimes, they get the hint, and run like heck before there's a total massacre. Sometimes they lose people this way, but rarely is it a TPK because my players understand if they start trouble, I WON'T pull back. It took some expensive lessons to learn ths, but they did learn it.


