• Welcome to this new upgrade of the site. We are now on a totally different software platform. Many things will be different, and bugs are expected. Certain areas (like downloads and reviews) will take longer to import. As always, please use the Meta Forum for site queries or bug reports. Note that we (the mods and admins) are also learning the new software.

TRAILBLAZER - PDF Release - Discussion/Questions/Errata

cauldron

Villager
Thanks !

Also, since yesterday, another question has appeared...
With the Action Point Enhancement Bound Item, how many items can be bound? As many as the character wishes? A new one at each new level? Only one - the character must take one more time the enhancement to bind a new item ?

Big debate with my players here... We just finished the second chapter of Pathfinder Legacy Of Fire and with their shiny new 7th level, my players are feeling ambitious...
 

GlassJaw

Explorer
With the Action Point Enhancement Bound Item, how many items can be bound? As many as the character wishes? A new one at each new level? Only one - the character must take one more time the enhancement to bind a new item ?
When you "purchase" the Bound Item enhancement, it applies to one item at a time. Whenever you gain a new level (and your APs refresh), you can switch your bond from one item to another.

We didn't really specify whether a player can purchase Bound Item more than once but I'd allow it. That way, a player can have 2 (or more) bounded items at a time.

Big debate with my players here... We just finished the second chapter of Pathfinder Legacy Of Fire and with their shiny new 7th level, my players are feeling ambitious...
Sweet! How is it going? Does Legacy of Fire using the PF ruleset or 3ed? Just out of curiosity, what rules are you using from TB and PF?
 

cauldron

Villager
Thanks for your answer. This is logical and balanced, but you know how are the players...

About LoF, it was originally for standard 3.5 but play very well with the TB rules. I only make some monsters Elite (no solo, PF bosses are hard enough...). I have a paladin, a druide, a wizard, a monk (plus a very occasional ranger and another occasional bard), everybody is having fun.
I don't think I'll ever go back to standard 3.5, not as a DM anyway. We love the action points, the rest rules, the simplified skills, the magic system, the combat reactions (even if I regularly forget them for the NPC...),... My only concern is with the spells, I think more spells should have been 'trailblazered'. I do hope for another book after the Monster book :)
 

dark_mage

Villager
I have a couple of question I haven't seen adressed anywhere (if they have, my aplogies but didn't find them)

-Are the Concentration checks just 1d20+caster level? If so, why does under the Undead traits it says "Uses its Charisma modifier for caster level checks"?
-Can the Elite and Solo template be used with classed NPC's?
 

ValhallaGH

Villager
-Are the Concentration checks just 1d20+caster level? If so, why does under the Undead traits it says "Uses its Charisma modifier for caster level checks"?
They are.
Looks like a hold-over from when there was a concentration skill. At a guess, one of the earlier versions of the rules added an ability score to the Concentration check.
-Can the Elite and Solo template be used with classed NPC's?
Absolutely. You can make anything Elite or Solo, even the PCs if you want to roll like that. (... Actually, that's a really good way to buff up a character for a single-PC one-on-one game.)

Good gaming.
 

dark_mage

Villager
Thanks! The elite/solo templates mesh very well with the campaign I'm going to play, especially considering I'll be using Paizo's critical Hits/Fumbles decks (Only Elite and Solo Monsters get to draw cards from the Critical Hits deck), but I was worried some may be too though for my players (Solo Vampiric Gibbering Mouther anyone? :devil:)
 

dark_mage

Villager
Do other modifiers to Touch AC, like the monk's extra AC (class and Wis) are added to the calculation of Combat Maneuver Defense?
 
Do other modifiers to Touch AC, like the monk's extra AC (class and Wis) are added to the calculation of Combat Maneuver Defense?
I think saying so would not be controversial. After all, the TB book says
Combat Maneuver Defense = Touch AC + Melee Attack Bonus + Maneuver Modifier
Touch AC is all those things. Size modifiers too! And deflection gained from protection from evil.

How about this question. Can you use a Combat Reaction to Dodge, adding the dodge bonus to AC (and thus touch AC) so as to boost your CMD? I would say yes.
 

ValhallaGH

Villager
Do other modifiers to Touch AC, like the monk's extra AC (class and Wis) are added to the calculation of Combat Maneuver Defense?
They figure into the Touch AC part, as Eric Anondson said. So, they should already be a part of CMD.
How about this question. Can you use a Combat Reaction to Dodge, adding the dodge bonus to AC (and thus touch AC) so as to boost your CMD? I would say yes.
You would be correct. Though only when you can take a Combat Reaction (still have one, have acted this combat, and aren't surprised; or still have one and have Combat Reflexes) and can retain a Dodge bonus to AC.
 

jedavis

Villager
It would be pretty easy to take 3.5 XPH psionics, put them on the unified BMB system, and convert spell slots into power points while keeping readying the same as for all other casters. Wizard / Psion multiclassing looks pretty attractive...

On a related note, any thoughts on how to convert True Sorcery's spellcaster class to Trailblazer? It's a bit odd... spells are learned as feats, spells are cast with spellcraft checks, and casting deals subdual damage rather than burning slots. I honestly have no idea how to convert it to the unified BMB system (but would really like to, for multiclassing purposes).
 

ValhallaGH

Villager
On a related note, any thoughts on how to convert True Sorcery's spellcaster class to Trailblazer? It's a bit odd... spells are learned as feats, spells are cast with spellcraft checks, and casting deals subdual damage rather than burning slots. I honestly have no idea how to convert it to the unified BMB system (but would really like to, for multiclassing purposes).
Use BMB checks instead of Spellcraft! 1d20 + BMB + Key ability + Class Features + Misc. vs. DC.

(I have balance issues with that system, largely due to the ability to cast a spell that makes the caster insanely better at casting spells. A 10th level Spellcaster Spellcraft bonus is 24 + Ability + Misc; granting a +8 to Spellcraft for a minute is a DC 43 spell, and getting a +15 on the check is trivial.)
 

dark_mage

Villager
Perhaps I read it wrong, but would a cleric 10/wizard 10 be able to cast 9th level spells of both classes?

Also: The cleric ends up having 4 domain spells from spell levels 1 to 5, yet he only gets access to 3 domains. How does this work?
 
Last edited:

GlassJaw

Explorer
So, essentially, the mystic theurge PrC becomes obsolete, right?
Pretty much. A lot of the PrCs (Mystic Theurge, Eldritch Knight, etc) were solely meant to "patch" the problems with multiclassed spellcasters. The base magic bonus lets you accomplish the same thing without the need for a prestige class.
 

Advertisement

Top