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TRAILBLAZER - PDF Release - Discussion/Questions/Errata

The question now is: if a clr10/wiz10 can cast level 9 spells of both classes, why should one choose not to multiclass? Isn't it overpowered? I mean: spellcasting is the "meat" of the wizard class, and also a good slice of the cleric also. This way one gets a huge spell list, a lot of slots and also half of the total of class features of both classes...
The multi classed character doesn't get any more slots than a single classed character.

Quoted from Page 26 of the Trailblazer book.
Characters who multiclass into another spellcasting class gain access to all of the spells on the spell list of the new class. However, although this adds considerable versatility, their spells readied and spell slots per rest are still calculated solely on their base magic bonus.​
In other words, the multiclassed Trailblazer spellcasting characters only gets an expanded spell list and additional lower level class features at the expense of higher level class features from the single class.
 

lichmaster

Villager
The multi classed character doesn't get any more slots than a single classed character.

Quoted from Page 26 of the Trailblazer book.
Characters who multiclass into another spellcasting class gain access to all of the spells on the spell list of the new class. However, although this adds considerable versatility, their spells readied and spell slots per rest are still calculated solely on their base magic bonus.​
In other words, the multiclassed Trailblazer spellcasting characters only gets an expanded spell list and additional lower level class features at the expense of higher level class features from the single class.
Yes, you're right. I did some quick calculations with a clr10/wiz10 and clr10/src10. They're extremely versatile but lack in high level spells wrt single classed characters.

A copule more questions:
1) Action Points Enhancements: Mythic Boon. Increases by 1 category the size of the die when using Mythic Strike, Mythic Smite and Last best hope ONLY. Why should I take it if with Increased action die I have the same benefit for ALL action rolls? I was considering to increase the die improvement for this enhancement, smething like 2 or even 3 categories, since it has a narrower scope

2) I read on a previous post that magic missle is a rote spell, albeit from level 3 it can target more than one creature. Am I missing some additional considerations for judging whether a spell is rote, ore is this a specific fix?

Thanks again :)
 
2) I read on a previous post that magic missle is a rote spell, albeit from level 3 it can target more than one creature. Am I missing some additional considerations for judging whether a spell is rote, ore is this a specific fix?
I made some spell sheets with reference notes for which spells were R/R/R.

My understanding was that if a spell was ever a single target then it was always rote. In other words, if a spell has a single target per 2 character levels, but the spell is a 4th level spell then (7th level caster) then won't be rote ever. But magic missile is always rote because it starts as a single target spell at the level the character gets it (1st level character).
 

Wulf Ratbane

Villager
1) Action Points Enhancements: Mythic Boon. Increases by 1 category the size of the die when using Mythic Strike, Mythic Smite and Last best hope ONLY. Why should I take it if with Increased action die I have the same benefit for ALL action rolls? I was considering to increase the die improvement for this enhancement, something like 2 or even 3 categories, since it has a narrower scope.
As a matter of fact my copy does say "increase by 2 sizes."
 

simen

Villager
I've been reading through most of the pages here but not all, so excuse me if this issue has already been answered... But I wondered if you Wulf had updated the book with all the bugs/spelling errors/etc. from this thread? We are currentlty looking into playing Trailblazer, but I hate to buy a book with alot of errors. If not, then you should. And if only the pdf is updated maybe you could put it out on Lulu? There you can make your own books. I have made books there myself from PDF's that I have bought, and it works great.

Forget it, I figured it out. From reading the thread very few errors are in the printed version, and it would be easy to just use a pencil and fix them.

I hope work on monsters, spells, and core book is coming along. Good luck to you and thanks for a great book so far :)
 
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jedavis

Villager
Hey, another Bound Item clarification:

If I have a +1 flaming sword, and at 7th level I pick up Bound Item and bind it, does it become a +2 flaming sword (ie, the enhancement bonus increases with no regard for special abilities), or does it remain +1 flaming, since the total enhancement bonus for purposes of pricing is already +2?
 

GlassJaw

Explorer
If I have a +1 flaming sword, and at 7th level I pick up Bound Item and bind it, does it become a +2 flaming sword (ie, the enhancement bonus increases with no regard for special abilities), or does it remain +1 flaming, since the total enhancement bonus for purposes of pricing is already +2?
Now that I'm rereading Bound Item, it does state "numeric bonus". However, that should still take into account the item's total bonus. So a +1 flaming sword (+2 total bonus) would become a +2 flaming sword at level 9.
 

jedavis

Villager
Now that I'm rereading Bound Item, it does state "numeric bonus". However, that should still take into account the item's total bonus. So a +1 flaming sword (+2 total bonus) would become a +2 flaming sword at level 9.
Ah, crud. The campaign I'm playing in has just hit 10th, and nobody has anything with an actual enhancement bonus over +1 (except the Sorc's Ring of Prot +2 and the suit of +3 full plate we found but can't use), so we're well behind the enhancement bonus curve. The DM has, however, been giving out stuff like +1 light fortification spell resistance 13 breastplates and +1 ghost touch anarchic weapons, which have a pretty damn high nominal bonus but are actually only marginally / situationally better than a common +1 item; he's not a fan of enhancement bonuses, since they're boring (but hasn't been giving out reliably useful traits like Flaming, either; I guess they're also boring). So I was kind of hoping that we could use Bound to actually keep our core numbers up, as it seems intended to do, despite the fact that we're getting expensive but non-useful treasure.
 

GlassJaw

Explorer
So I was kind of hoping that we could use Bound to actually keep our core numbers up, as it seems intended to do, despite the fact that we're getting expensive but non-useful treasure.
Ahh, gotcha. Well those are some pretty sweet items but I see your point. Further increasing the "+" of those items is technically increasing their value beyond what you would normally have otherwise.

You could ask your DM to allow Bound Item to "convert" the properties into their equivalent numeric enhancement bonus. I would certainly allow that.

Heck, I'd even allow you to change it on the fly (or with a Standard Action maybe). It's like the Bound Item ability is giving you "control" over the item's magic properties.

I quite like that in fact. It's not giving the player something more powerful than they already have yet it gives the player flexibility to use items they find, further reducing the reliance on crafting items.
 

jedavis

Villager
Ahh, gotcha. Well those are some pretty sweet items but I see your point. Further increasing the "+" of those items is technically increasing their value beyond what you would normally have otherwise.

You could ask your DM to allow Bound Item to "convert" the properties into their equivalent numeric enhancement bonus. I would certainly allow that.

Heck, I'd even allow you to change it on the fly (or with a Standard Action maybe). It's like the Bound Item ability is giving you "control" over the item's magic properties.

I quite like that in fact. It's not giving the player something more powerful than they already have yet it gives the player flexibility to use items they find, further reducing the reliance on crafting items.
Hmm... Conversion seems like a very reasonable solution, and flexible to boot. I may try pitching that to him. Thanks! (Would've really helped my assassin with the useless Dagger of Poison last game, too, now that I think of it).

Update: DM has agreed; guess we're playtesting this one :p
 
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jedavis

Villager
Well, we found another curious thing. We have a fellow considering Bard, but as a group we're confused by Power Chord. Can you use Power Chord to cast spells while using Bardic Music? Do Power Chorded spells have their durations reduced to 1 round, per Swift Spell?

Thanks,
John
 

Aluvial

Villager
Hi, I bought Trailblazer long ago, read it through, and licked my lips in anticipation of my next campaign. Some years later, the new game is underway, I've dusted off my original download, and have a few questions.

Is there a newer version? Is there a hypertext version? Is there a bookmarked version? My copyright says 2009 but nothing more. I have no bookmarks. I'm not even sure where I got it, although I think it was from RPGNow.

Thanks for any help...

Aluvial

EDIT: Ahh, updated my download! I have bookmarks now. Still wondering about hypertext.
 
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ProtonZero

Villager
Can you use Power Chord to cast spells while using Bardic Music? Do Power Chorded spells have their durations reduced to 1 round, per Swift Spell?
"Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands)."

Power chord enables casting a spell in exchange for a use of bardic music, which means it cannot be used while performing bardic music.

"... the bard may cast 1st level bard spells as a swift spell (see Feats)."

This indicates that the spell is cast identically to using the feat. If the power chord description instead said "the bard may cast 1st level bard spells as a swift action," then it might be different.

Is there a hypertext version?
I actually took a stab at creating a hypertext version of the Trailblazer Open Game Content. I unfortunately only got so far, but as of this writing you can find the action points, character creation, and character classes chapters at Trailblazer OGC.
 

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