Gold Roger
First Post
I'd never require training for actual leveling.
However, in my next campaign I'll require that skill increases, feats, spells and some class features are aquired by some in game means. So when you level, you get improved HP, BAB, Saves, CL and already posessed class features immediatly. You also gain skillpoints, but can only spend the on skills you've been frequently using.
Other skills, feats, spells and new class features must still be aquired logically. I think it helps add some flavor and depth to the game, as well as hooks (The old halforc taught me the mageslayer feat, now I'll need to do this errants for him) and helps anchor chars a bit more in the game world. It also gives some more justification for things like mage guilds.
However, in my next campaign I'll require that skill increases, feats, spells and some class features are aquired by some in game means. So when you level, you get improved HP, BAB, Saves, CL and already posessed class features immediatly. You also gain skillpoints, but can only spend the on skills you've been frequently using.
Other skills, feats, spells and new class features must still be aquired logically. I think it helps add some flavor and depth to the game, as well as hooks (The old halforc taught me the mageslayer feat, now I'll need to do this errants for him) and helps anchor chars a bit more in the game world. It also gives some more justification for things like mage guilds.