TerraDave
5ever, or until 2024
Like the cat and shark I have used training in the past to encourage downtime. Training I can leave or take (as an aside their are plenty of things in life you can learn on your own, and plenty that some formal training can help with). But I do like downtime, in part because I also don't like the 19 year old epic charecter. And there are many ways to encourage downtime, either through mechanics or just in the way the game is run.
I generally use mechanics. Right now, like plane sailing, I let PCs get XP for spending a certain amount of time and money. Its flexible, encourages downtime, and keeps the PCs cash hungry.
I do also require some minimal training to level. I do not allow leveling in the "dungeon". Again, this encourages downtime and the PCs having some life outside adventuring. And in fact my PCs are stuck somewhere right now, with enough XP for the next level. But they need to get out if they want the benefits.
I generally use mechanics. Right now, like plane sailing, I let PCs get XP for spending a certain amount of time and money. Its flexible, encourages downtime, and keeps the PCs cash hungry.
I do also require some minimal training to level. I do not allow leveling in the "dungeon". Again, this encourages downtime and the PCs having some life outside adventuring. And in fact my PCs are stuck somewhere right now, with enough XP for the next level. But they need to get out if they want the benefits.