Starman
Adventurer
[Diplomacy roll= 18+7-10 (rushing penalty)= 15] Everyone stops and stares at you. You hear someone mutter, "Is he crazy?" Then the First Mate springs into action. "You heard 'im, lads. Let's move," he hollars. The few sailors left begin rushing around following his orders. Some move below to get passengers. A few others make the climb up to the other ship. They get some knotted ropes in place to make the climb easier. [DC to climb the two ropes= 5. DC to climb the broken wood= 20]
After you ask the woman about Peka, but before you get a reply you realize that the pirates have not moved. One looks at you and says, "Why should we listen to you? I think we should just kill the lot of you. You've been enough trouble." Others chime in with with their agreement.
The other pirates begin to cluster together. Most look ready to start more trouble, although some dart nervous glances to their ruined ship and lack of an elemental on the Dancer.
The two Kraken Guards come stand next to you. Davik and Yothcare move to your side as well.
The ship continues to tip up. It is at an approximate 3-4% grade at this point.
After you ask the woman about Peka, but before you get a reply you realize that the pirates have not moved. One looks at you and says, "Why should we listen to you? I think we should just kill the lot of you. You've been enough trouble." Others chime in with with their agreement.
The other pirates begin to cluster together. Most look ready to start more trouble, although some dart nervous glances to their ruined ship and lack of an elemental on the Dancer.
The two Kraken Guards come stand next to you. Davik and Yothcare move to your side as well.
The ship continues to tip up. It is at an approximate 3-4% grade at this point.
Last edited: