I agree you have to be careful about giving player's too much power with the traits.
But as someone said earlier, its all how the DM handles it. I want to encourage players with real flaws. Thru the use of traits/disadvantages I hope it gives players ideas so they can write out more robust, realistic character histories. Something other than "My parents died in a raid on my village now I want revenge".
A real problem I am having is players are becoming to "statistics based". They are thinking of how powerful their characters ought to be, rather than how thier PCs would realistically act.
Some of it has to do with my DMing and I hope to improve thru my next campaign. Things like being more descriptive in combat, detailing NPCs better and writing more realistic campaigns, rather than the randomess that I feel I have run before.
-Creepshow
But as someone said earlier, its all how the DM handles it. I want to encourage players with real flaws. Thru the use of traits/disadvantages I hope it gives players ideas so they can write out more robust, realistic character histories. Something other than "My parents died in a raid on my village now I want revenge".
A real problem I am having is players are becoming to "statistics based". They are thinking of how powerful their characters ought to be, rather than how thier PCs would realistically act.
Some of it has to do with my DMing and I hope to improve thru my next campaign. Things like being more descriptive in combat, detailing NPCs better and writing more realistic campaigns, rather than the randomess that I feel I have run before.
-Creepshow