D&D 5E Traits, Flaws, and Bonds L&L May 5th


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I may or may not use them, but it's a nice idea. It's the type of thing to nudge creativity and to flesh out a character. I'm glad they are tailoring the table to each background rather than one massive table for each category.

It's funny, but I was creating a character recently, an elven monk who had a background as a minstrel. Something about choosing a background really fires my imagination and made me excited about the idea for the character. I hope these bits do the same.
 

I think that Backgrounds are a great way to flesh out a character and bring it to life using Trait/Ideal/Bond/Flaw! I also like that that they may even be generated randomly if desired. I could see a easy way of fleshing out NPCs with them too...
 

I really enjoyed the penultimate paragraph, in which he says these things are merely guidelines; and they only apply as much as you want them to; and the random tables are there merely for inspiration, not for prescription.
 

Acolyte seems to be a new background, am I wrong? I wonder how many there will be in total. I wish there was a more than playtest offers, but too much is like not enough!
 

I've heard Acolyte and Outlander mentioned as backgrounds, and suspect Acolyte of being the new Priest. Outlander could be the new Guide. I'd expect maybe 1-3 more than there are in the last playtest (14), though if personality aspects are being done as in L&L that's about a page for each background. On second thoughts, any background that doesn't lend itself to a good variety of traits looks vulnerable. Will the Thug be knocked out?

Great to know what's been happening with these. Now Mike, about that downtime system... :D
 

I wonder how many backgrounds we will get in the PHB, because it does seem that each background is going to take a good chunk of page space, I don't think it's a page per background but might be 2-3 backgrounds per page if the font is small enough.

I can certainly see WotC or a 3pp publishing a book dedicate to backgrounds and the trait, ideals, bonds and flaws system, but I can also see backgrounds being published for AP and mini settings.

I like it, it seems interesting enough and it can promote more roleplaying around the table which, IMO, is good.

Warder
 

This is just meh for me. I may try it out but my games are more about big picture stories (such as defeating the big bad guy(s)) than about personality quirks of the PCs.
 

Looks good to me although I'd prefer the tables to be larger. d12 tables would be better and give the poor d12 something else to do.
 

I like the general idea. I was a bit disappointed by the description of these as "non-mechanical" aspects of character generation, and as mere "roleplaying guidelines". I think there is a lot of scope to use these to build mechanical systems on - for instance, when you're about to realise your "bond", or when you're forced to violate your "ideal", then things in the game have become a Big Deal, and it would be nice for this to be reflected somehow in the mechanics. (Eg in either case you can reroll one roll in the situation; but if you're violating your ideal then if you fail a roll the GM can also introduce some sort of complication into the situation to reflect that.)
 

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