Transcendence Now - M&M Game [Resumed!]

Sollir Furryfoot said:
Ah, I only took a brief look over Rybaer's character sheet and noticed he had Regeneration. I pretty much gave Shal the 'ok' on the 1st spot of the game and should your character get in, the Regeneration thing would have to be nixed I'm afraid, at least until Makenzie's powers got up to a higher level the overlap would be unfair.


Okay, that's fine. I wasn't creating my character with an eye for what others had already created...and in fact had completely missed the regeneration power on that character when I glanced over it. For Joe, it was more of an afterthought to help reflect his strange physiology.

Edit:
I went ahead and removed Regeneration. Points were reassigned to bumping attack bonus and saving throws.
 
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Sollir Furryfoot said:
Festy_Dog -> Very nice, the personality seems to fit a familiar niche in the genere. I'm curious though, what applications of Magnetism with regards to the M&M rules would he use? You don't have to give me a strict write-up, so much as a list of potential powers. Would you end up making it a dynamic array, for instance? Color me curious.

Just throwing ideas off the top of my head, as I read through the powers section and imagined how they could apply. Obviously if given more thought than a few seconds some wouldn't be logical to have together, or by themselves, but they're all there for consideration. Lukas would start off pretty basic, just Magnetic Control and a couple of other little abilities if anything, the rest are just directions he could go.

[sblock=Potential Powers]Potential magnetic powers:

Absorption (magnetic) - (not quite sure whether it would be encountered often enough to justify purchasing) to boost his magnetic (and later electrical) powers, or possibly heal himself but that seems a tad iffy
Deflect - the ability to deflect bullets and other metal projectiles, and deflect non-metal projectiles through intercepting them with whatever metal objects he has on hand or nearby
Flight - carry himself around on a (sufficiently solid) piece of metal
Forcefield - restricted to metal objects (not sure whether it would be redundant with Deflect)
Immovable - when carrying a lot of metal on his person (eg. metal plates sewn into various items of clothing for use as projectiles or armour), so it's not him who's immovable but rather the metal he's carrying
Leaping - jumping using the strength of his magnetic control when standing on metal, theoretically
Magnetic Control - basis for evey other power I've listed, would possibly include electromagnetic pulse and obscure radio alternate powers, leading into electromagnetics
Snare - binding foes with chains and metal cables, etc. etc.
Super-Movement - slowfall next a consistent vertical metal surface, sure-footed and wall-crawling on metal surfaces.
Super-Senses - detecting metal and magnetism

Eventually I'd like him to invest heavily into electromagnetics:

Absorption (electricity) - to boost his electrical/magnetic powers (somewhat like the huge electromagnets at scrapyards), or possibly heal himself (slightly less iffy than healing himself with magnetics :uhoh: )
Blast (electricity) - turning himself into a tiny powerstation, generating electricity through manipulation of his magnetic field
Super-Senses - detecting electricity to virtually the exact same capacity as he would detect metal and magnetism
Enhanced Ability (str, dex, con) - applying carefully controlled amounts of electricity to his own nervous system and muscles to improve his physical capabilities, absorption of electricity/magnetics could then also temporarily boost them

Notes - I'm disinclined to include a Blast (magnetic) power, as I can't quite recall magnets ever being directly harmful to living creatures. In fact, considering stuff like pillows with magnets in them it'd probably be more justifiable to give him a magnetic healing power, but I find it to be big enough of a stretch to have him healing himself through that means let alone healing others. Perhaps healing as a combination of electrical & magnetic, but I can't be sure. Nonetheless I share the character's eagerness to explore how far-stretching a magnetic character's powers could be. I'm interested in whether he could use magnetic influence and minute electrical charges to bolster his mental defenses (strengthening centres of self-control in the brain, etc.).[/sblock]

In a nutshell he'll be primarily manipulation of metal to begin with, but will gradually become an electromagnetic sort as he discovers that area to explore, with a rough balance between magnetics and electricity (generated by manipulating his own magnetic field). I'm interested in feedback or more ideas as to where Lukas could go with his powers.
 
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Sollir if its ok with you, I'll drop the regen and Rybaer can use it.

I'd like to swap her power for something along the same theme, but would have more utility and more ramifications on the situation and create a little temptation for her.

Healing 3 (2pp/rank; PF: Triggered; 7pp)

(I would drop my ranks in stealth from 11 to 7 and drop my widom to 12 to pick up the 6&7th pps)

down the line she would pick up Persistant, Regrowth, Total, and most likely drop the action to a standard, or even a move action.
 
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D: I posted up my character, along with the background and personality stuff, last page. I'unno if Sollir missed it or just ignored it, though. >_>
 

***NOTICE***
I said I wouldn't pick spots until a day from now, but from the concepts I've seen so far I'm pretty much decided on the first three spots:

1) Shalimar's MaKenzie Wolf
2) Samnell's Joshua Lucas Trevin
3) Festy_Dog's Lukas Clausewtiz

2-3 more spots to go, depending on how many niches I need filled. In my mind, MaKenzie fills the athletic genius archetype best, Josh the prodigy, and Lukas is the ambitious opportunist (I suppose that's not necessarily a compliment but it seems to be an interesting archetype). Still wavering on exactly what's needed, but most assuredly the other spots will need to be filled by characters who don't resemble them much. That doesn't mean you have to change your concept necessarily if you don't want to, so much as giving a heads up as to why I'm picking.

That said,

Samnell -> Sounds like fun :)

Rybaer/Shalimar -> Whatever works, the mechanics side isn't so important just yet as the characters aren't chosen yet, but it was worth mentioning that power overlapping between PCs was not a very preferable thing to do. That said, I'm glad that someone is going the healing route, as I was curious to explore that direction a little as well. What is the trigger for your healing ability though, Shal?

Festy -> To be honest, I'm curious if your character would be that different with another set of powers. I like his personality/outlook, but seeing as there's another quite famous mutant with a vaguely similar disposition as Lukas I'm curious if you could go another way with it. Just something to keep in mind.

RobotRobotI -> I'm so very sorry! It's funny to me because I didn't have anything nitpicky to say, and I guess between answering the other posts I forgot to mention that. I do have one small flavor qualm however, in that I think her background elements of being a young genius and becoming isolated is similar to Samnell's Joshua in some respect. I am still debating to myself whether they are too similar, but I do like her wanting to re-integrate into society and her strange personality as well.
 
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The trigger would be when she takes an injured status. Basically the trigger lets her store a single use of healing in her body, but she has to spend the regular full round action to set it, so most likely that one use of healing is all she would ever get in a fight unless she takes the time to break off and heal herself which is unlikely.
 


BASIC INFO

Adriana "Sin" Neiko is essentially a low key brick / blaster(or as Adriana, a low key brick / stealth type). She's got a few variants of her 'blast' available, some built for close combat, others built for distance combat. Her other powers are just basically low key superhuman enhancements, nothing exceptional. They brought her in because of her perfect natural pitch, which they believed could be fine tuned and allow her to create negative subharmonic vibrations in targets.

She's in ways almost like a number of other sonic blasters, as if she can't speak, she loses access to her powers.

HISTORY

Having come from a poor family, when they were approached about making Adriana Neiko one of their potentials, her parents jumped at the chance. She wasnt so sure about it, but the amount offered, along with them being willing to help provide a scholarship even if she didnt have what it took was more than enough to convince her to go through with it.

There are days now that she regrets that choice.

They determined easily that she had lots of potential, and proceeded to run all sorts of icky and strange tests on her. There were days that all she did was lay in a huge tube filled with some manner of strange gunk. There were days that all they did was run all sorts of physical tests, but finally, the day came when they were ready to test out the full extents of her power.

They told her to focus her thoughts, and direct the 'flow' outwards, toward the target. The next thing she knew, she was laying in a bed, and a number of doctors were looking at her, quite worried, with all sorts of medical terms being thrown about that she couldnt understand. But, she heard one term she did understand. MPD.

It seemed that the first time she tapped into her power, somehow, something in her head snapped, and she created a second persona, who called herself "Sin". The 'core' of the power that she'd received, was 'acquired' by Sin. What she'd received was apparently little more than just a general overall, if still meta-human enhancement of ability. Definitely not of any real worth to the agency.

It wasnt until the next day, that they realized she'd developed abilities they'd never dreamed she'd be capable of. It wasnt in a very pleasant manner either how she discovered it either.

She went to bed that night, feeling dejected. Her family needed the money, and after all that happened, to be thrown out like she was nothing.

It wasnt until a few days later, when they had her in an isolation room, making sure that her other personality wasnt hostile, that she came to realize just what had really happened to her.

"I was against this from the beginning."

She didnt recognize the voice, but that was nothing new.

"What do you want?! I'm a failure! All the doctors said it. They don't want me, they want her!"

It'd been hard, knowing that the other personality, who called herself "Sin" was who they wanted. The chances of her family ever getting the money was diminishing fast.

"Oh ... you're not a failure. But ... we need to find out just what it takes to bring Sin out. And how to keep her in control. You are useless, she is not."

The next hour was one terror after another, and she just hoped that it'd end. "It's not going to end! She's too valuable to us! Just go away! You're worthless!"

Those words ... she'd remembered how her parents at times had said that, but they'd changed over the years. The words, those specific words brought back unpleasant memories, and she just didnt want to be seen. She just wanted to hide.

Next thing she knew, it all stopped. She looked up to see the doctor being hauled off. The doctor didnt look like he'd taken the end to the session too well, and the guards didnt take what he'd done too well either.

She heard voices, but wasnt completely aware of what was going on, shutting down for the moment.

She didnt understand, but heard a calming voice speak over the comm, but there was a touch of anger in her voice, "Don't worry, she'll be fine. Return to your posts. I trust the doctor didn't put up too much of a fight?"

One of the guards scowled, "Oh, it seems he hit our fists with his face a few too many times, but otherwise, he's fine. Can't believe he managed to pull this off under our noses."

Once they were gone, she heard Sin's voice in her head, "He would have killed you in time, you know that, right?"

She had to nod at what Sin said to her, she was right.

"Don't worry, I'll protect you, and ... you'll protect me."

That took her back, Sin needed protection from something? "How?"

"I burn energy fast with that whammy the lab boys gave me, we gotta share this body, right? So ... we protect each other, k? And maybe I'll teach you a few things about what it's like to live."

A very strange relationship was born.

PERSONALITY

Adriana Neiko is a strange girl, who somehow has locked a portion of her most powerful meta-human ability away in the personality that calls itself "Sin". She is a strong willed girl, but is relatively quiet one, not prone to socializing easily despite her natural charisma. Despite the incident with guards, she's still able to interact with people with the same ease as before. She doesnt make friends easily, but those she does make, she's loyal to. She's also the sort to try and want to help people, despite her lack of ability, and probably at times because of it. If she ever calls you a friend, you've got a staunch ally.

Sin ... she's another story. While she has all the basic personality traits of Adriana, she's in many ways, totally different as well. It's like someone took Adriana, made her bold, and gave her a zest and a hunger for life. However, there were negative aspects picked up as well, as Sin can have a temper, and when she gets mad, things tend to get destroyed, fast. Also, when Sin decides she doesnt want to deal with anyone, good luck convincing her to do so.

CHARA INFO


NAME: Adriana "Sin" Neika
AGE: 17
RACE: American
SEX: Female
HEIGHT: 6'0"
WEIGHT: 160
HAIR: Blond, mid back, braided as Adriana, loose and flowing as Sin
EYE: Grey
TYPE: Blaster / Brawler (Stealthy Brawler as Adriana)
ORIGIN: Government Experiment
POWER LEVEL: 6
POWER POINTS: 90
COMPLICATIONS: Alternate Personality, Metamorph Triggers Other Personality, Prophetic Dreams
HERO POINTS: 2 / 2
TRADEOFF: None

STATS(12 pp)

STR: 10(+0)(20 Lift)
DEX: 14(+2)
CON: 12(+1)
INT: 10(+0)
WIS: 10(+0)
CHA: 16(+3)

COMBAT(8 pp)

ATTACK: +2
DEFENSE: +2

SAVES(11 pp)

FORTITUDE: +1(+4)
REFLEXES: +2(+6)
WILLPOWER: +0(+4)

DERIVED

TOUGHNESS: +5 BASE / +3 FLAT FOOTED / +2 IMPERVIOUS
KNOCKBACK: +3 BASE / +2 FLAT FOOTED
INITIATIVE: +6 BASE
ATTACK: +2 BASE / +2(+3) MELEE / +2 RANGED / +4(NA) BLAST / +4 GRAPPLE
DEFENSE: 14 DEFENSE / 11 FLAT FOOTED
DAMAGE: +0(+3 PEN) UNARMED / +5 BLAST(SLOW) / +3 BLAST(FAST)
MOVEMENT: 100 NORMAL / 200 ACCELERATED / 400 ALL OUT / 10 MPH
JUMPING: 5 HIGH / 11 STANDING / 22 RUNNING
SWIMMING: 25 HALF / 50 FULL / 2.5 MPH

FEATS(8 pp)
Dodge Focus 2(2)
Defensive Roll 2(2)
Attractive 1(1)
Improved Initiative 1(1)
Attack Specialization(Blast) 1(1)
Luck(1)

SKILLS(13 pp)

Acrobatics +6(+9)
Bluff +2(+5)(+9 Appearances)
Climb +2(+2)
Concentration +3(+3)
Disguise +1(+9)
Diplomacy +4(+7)(+11 Appearances)
Drive +1(+3)
Intimidate +4(+6)
Know: Current Events +4(+4)
Notice +5(+5)
Perform: Dance +4(+7)
Perform: Sing +5(+10)
Perform: Acting +4(+7)
Sense Motive +4(+4)
Swim +2(+2)
Lift: +0(+2)
Language: English(n)
Language: French

Powers(39 pp)

Super-Strength 2(4)

Leaping 1(1)

Speed 1(1)

Swimming 1(1)

Protection(Impervious) 2(4)

Immunity(Limited)(Disease, Poison, Exhaustion, Hunger&Thirst) 4(2)

Immunity (Sonic Damage) 5(5)

Sensory Shield(Hearing) 2(2)

Super-Senses 4(Precognition, Uncontrolled)(2)

Blast(Area-Cone, Penetrating, Distracting, Action) +5(10)
PF: Subtle(1)
PF: Precise(1)
PF: Affects Insubstantial(1)
AP: Blast(Area-Cone) +3(1)

Morph(Single Form, Continuous Extra)(2)
Metamorph(1):
Remove POWER: Blast, PF & APs(-14)
Remove SKILL: Intimidation +4(-1)
Remove FEAT: Attack Specialization(Blast) 1(-1)
Remove DRAWBACK: Power Loss(1)

ADD SKILL: Diplomacy +2, Notice +2(1)
ADD POWER: Strike(Penetrating, Aura) +3(9)
ADD PF: Affects Insubstantial(1)
ADD FEAT: Attack Focus(Melee) +1(1)
ADD FEAT: Fascinate(Perform: Sing) 1(1)
ADD FEAT: Inspire(1)
ADD FEAT: Skill Mastery(Perform: Sing, Perform: Dance, Perform: Acting, Acrobatics)(1)

Equipment(0 ep)

Complications: Alternate Personality, Metamorph Triggers Other Personality

Drawback: Power Loss(When Unable to Speak, Loses Blast)(Uncommon, Minor)(1)

Stats(12) + Combat(8) + Saves(11) + Feats(8) + Skills(13) + Powers(39) - Drawbacks(1) = 91/91

Stats(+0) + Combat(+0) + Saves(+0) + Feats(+3) + Skills(+0) + Powers(-4) - Drawbacks(+1) = Zero



-----

As to why the alternate persona calls itself "Sin", who knows. Probably thinks its cool. Ask me, even I don't know really, I just like the feel of the name.

OOC: Revised history, and tossed in a potential enemy. IE a doctor using less than ethical means to find out how to bring "Sin" out.

Swapped Corrosion(Total Fade) for Blast(Penetrating).

Removed Absorbtion(Healing, Sonic Only). I can always have her grow into that later.

Added Precognition(Uncontrolled).

Added Prophetic Dreams as a Complication(figure she probably is kinda wiggy for some time after her Precognition triggers, especially if it happens via a dream).

Ok, revised her metamorph. Scrapped the whole stealth aspect. Her Strike(Penetrating, Aura) is basically a low level sonic field surrounding her body. Which she wasnt aware of until later. Had to update the history as well.
 
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Kent -> Crazy can be fun :) Kudos for taking creative license with the institute as a background. If your character gets in, I'd change the 'guard' event to something else probably though, as I don't imagine something like that happening in the institute (I figured everyone would be more isolated with each other, even scientists would rarely be seen as they would mainly talk through speakers and by proxy whenever possible), either that, or that would have had to happen under some sort of special, more guarded isolation she was going through because of her unexpected split persnonality.
 

Sollir Furryfoot said:
Festy -> To be honest, I'm curious if your character would be that different with another set of powers. I like his personality/outlook, but seeing as there's another quite famous mutant with a vaguely similar disposition as Lukas I'm curious if you could go another way with it. Just something to keep in mind.

Disposition or set of powers? I find myself a big fan of Magneto (if he's the one you speak of) and for a long time have wanted a character with magnetic powers, albeit different on a number of levels. I can however change his powers rather easily as his characteristics and background leave him open to almost anything powers-wise. I've got an idea for an alternate set of powers based on negative energy manipulation if you think that would fit better into the game (seems to fit somewhat better with his occult orientated background). I should mention that although I've long wanted to play a magnetic character I have no problem changing it as long as I have ideas to fall back on that I'm sure I'd enjoy (negative energy for one).
 
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