Tequila Sunrise
Adventurer
One of my pet peeves with 3e is trapfinding. It's not that I think it's not useful, assuming the DM is running your typical Indiana Jones trap-laden dungeon. It's just that trapfinding is a non-ability; it's a loophole in an artificial game rule limitation.
Let me put it this way: does anyone require a special class ability to make Spot checks against foes with +10 Hide bonuses or higher? No. So why require a special ability to make a Search check against DC 20 traps?
No good reason, that's why.
Let me put it this way: does anyone require a special class ability to make Spot checks against foes with +10 Hide bonuses or higher? No. So why require a special ability to make a Search check against DC 20 traps?
No good reason, that's why.