Mal Malenkirk
First Post
Gelname is reeling from Ashir's spell but still drops down to the ground floor and charges Haruka. She bears the assault well.
Then Lana... takes flight. Hairs wild, eyes murderous, she stares at the group as she floats over the room, power incarnate.
-''You have made your last mistake. You call yourself jadites? I will save our homeland while your soul wither with that of the other traitors in Diyu!''
With a wave of her hand, a fiery bolt strikes Haruka in the chest while Patrin raises his shield in time to deflect a creepy black tendril going for his throat. Lana means business!
The Spined devil cackles at the sight of his mistress' displays of power and also takes flight. He circles around Raiko and sends a volley of poisoned spines. A few make it through his armor.
The archer is inspired and also scores a hit against Patrin.
When it seems things can't get worst, two little imps appears out of thin air to harass the spellcasters, Ashir and Sheng! Sheng miraculously dodge the attack while Ashir get stabbed in the arm. He feels the poison resist its influence and stays focused on the fight.
[sblock=Actions]
Gelname:
Charge:
Falling damage minus acrobatic free check (1d10-((1d20+2)/2)=-6.0) no damage
charge vs Haruka AC (1d20+11+1-2=21, 1d10+5=6) hit for nearly squat.
Seriously? 6? When you have 7 thp? I can't help the feeling that Haruka has a been a lot luckier then, say, Max or Raiko when I rolled against her over the course of the adventure. Sure, she's tough, but still!
As an aside; charging with reach weapon is annoying. You don't end the turn in contact with your target who can then freely leave. I better appreaciate the seemingly weak feat that allows a reach weapon wielder to follow through.
Lana:
She flies. Wee!
Fly: To present location, 3 square in the air (basically, she is still level with the balcony and can't go higher due to the ceiling)
Minor: Eldritch Gaze vs Haruka(Let's remediate to Gelname not being able to fully engage!)
vs Haruka Will (1d20+10=21)
Immobilized TENT
Attack:
1:Fire bolt vs Haruka's reflex 2raining bolt vs Patrin's fortitude (1d20+10-2=18, 2d6+4=15, 1d20+10=13, 1d8+4=9) hits Haruka, misses Pat
Spined Devil:
Move: Flies to present location
Standard: Rain of spines
vs Raiko's reflex; secondary vs For (1d20+9=16, 1d10=6, 1d20+9=19) hit and then hit, 6 damage and poisoned/slow
Archer:
Move TPL
Standard vs Patrin
1d20+9=25, 1d10+4=11 hit
2 Imps
1:Sheng 2:Ashir, Tail sting, vs AC, Secondary vs For, (1d20+8+2=14, 1d8+3=4, 1d20+5=21)
Forgot to ask for 2 sets of roll. So Sheng is missed and...
vs Ashir (1d20+8+2=22, 1d8+3=4, 1d20+5=12) Ashir is hit but not poisoned
[/sblock]
[sblock=Stats&Status]
Archer South: Dead/38
Gelname: 67/106 Dazed
Haruka: 31 /46 [7/10] Immobilized
Max: 26/32 [0/7]
Raiko: 32 (27)/41 [3/12] AP used, poisoned and slowed (save ends)
Patrin: 41/52 [5/11]
Sheng 35/42 [2/8]
Ashir: 22/26 [1/7] Ap used
Lana
Perception 20
HP 102; Bloodied 51
AC 19; Fortitude 17, Reflex 19, Will 20
OA (standard, at-will)
+12 vs AC; 1d4+2 damage.
Gelname
Perception 17
HP 106; Bloodied 53 ; see also true fanatic
AC 22; Fortitude 18, Reflex 17, Will 18
OA Halberd (standard, at-will) Weapon
+11 vs AC; 1d10 + 5 damage, and the target is marked until the end of Gelname’s next turn.
True Fanatic (when captain warrik drops to 0 hit points; requires a halberd, )
Targets enemies; Close blast 2; +9 vs AC; 2d10 + 5 damage, and the target is pushed 1 square.
Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
OA Claws (standard, at-will)
+11 vs AC; 2d6+4 damage.
Human Cultist Archer
Perception 18
HP 38; Bloodied 19
AC 17; Fortitude 13, Reflex 15, Will 13
Speed 6
OA Longsword (If drawn, standard, at-will) Weapon
+6 vs AC; 1d8+2 damage.
IMP
HP 40; Bloodied 20
AC 17; Fortitude 15, Refl ex 15, Will 15
Resist 15 fire
Speed 4, fly 6 (hover)
OA Bite (standard; at-will)
+7 vs. AC; 1d6 + 1 damage.
[/sblock]
Then Lana... takes flight. Hairs wild, eyes murderous, she stares at the group as she floats over the room, power incarnate.
-''You have made your last mistake. You call yourself jadites? I will save our homeland while your soul wither with that of the other traitors in Diyu!''
With a wave of her hand, a fiery bolt strikes Haruka in the chest while Patrin raises his shield in time to deflect a creepy black tendril going for his throat. Lana means business!
The Spined devil cackles at the sight of his mistress' displays of power and also takes flight. He circles around Raiko and sends a volley of poisoned spines. A few make it through his armor.
The archer is inspired and also scores a hit against Patrin.
When it seems things can't get worst, two little imps appears out of thin air to harass the spellcasters, Ashir and Sheng! Sheng miraculously dodge the attack while Ashir get stabbed in the arm. He feels the poison resist its influence and stays focused on the fight.
[sblock=Actions]
Gelname:
Charge:
Falling damage minus acrobatic free check (1d10-((1d20+2)/2)=-6.0) no damage
charge vs Haruka AC (1d20+11+1-2=21, 1d10+5=6) hit for nearly squat.
Seriously? 6? When you have 7 thp? I can't help the feeling that Haruka has a been a lot luckier then, say, Max or Raiko when I rolled against her over the course of the adventure. Sure, she's tough, but still!
As an aside; charging with reach weapon is annoying. You don't end the turn in contact with your target who can then freely leave. I better appreaciate the seemingly weak feat that allows a reach weapon wielder to follow through.
Lana:
She flies. Wee!
Fly: To present location, 3 square in the air (basically, she is still level with the balcony and can't go higher due to the ceiling)
Minor: Eldritch Gaze vs Haruka(Let's remediate to Gelname not being able to fully engage!)
vs Haruka Will (1d20+10=21)
Immobilized TENT
Attack:
1:Fire bolt vs Haruka's reflex 2raining bolt vs Patrin's fortitude (1d20+10-2=18, 2d6+4=15, 1d20+10=13, 1d8+4=9) hits Haruka, misses Pat
Spined Devil:
Move: Flies to present location
Standard: Rain of spines
vs Raiko's reflex; secondary vs For (1d20+9=16, 1d10=6, 1d20+9=19) hit and then hit, 6 damage and poisoned/slow
Archer:
Move TPL
Standard vs Patrin
1d20+9=25, 1d10+4=11 hit
2 Imps
1:Sheng 2:Ashir, Tail sting, vs AC, Secondary vs For, (1d20+8+2=14, 1d8+3=4, 1d20+5=21)
Forgot to ask for 2 sets of roll. So Sheng is missed and...
vs Ashir (1d20+8+2=22, 1d8+3=4, 1d20+5=12) Ashir is hit but not poisoned
[/sblock]
[sblock=Stats&Status]
Archer South: Dead/38
Gelname: 67/106 Dazed
Haruka: 31 /46 [7/10] Immobilized
Max: 26/32 [0/7]
Raiko: 32 (27)/41 [3/12] AP used, poisoned and slowed (save ends)
Patrin: 41/52 [5/11]
Sheng 35/42 [2/8]
Ashir: 22/26 [1/7] Ap used
Lana
Perception 20
HP 102; Bloodied 51
AC 19; Fortitude 17, Reflex 19, Will 20
OA (standard, at-will)
+12 vs AC; 1d4+2 damage.
Gelname
Perception 17
HP 106; Bloodied 53 ; see also true fanatic
AC 22; Fortitude 18, Reflex 17, Will 18
OA Halberd (standard, at-will) Weapon
+11 vs AC; 1d10 + 5 damage, and the target is marked until the end of Gelname’s next turn.
True Fanatic (when captain warrik drops to 0 hit points; requires a halberd, )
Targets enemies; Close blast 2; +9 vs AC; 2d10 + 5 damage, and the target is pushed 1 square.
Spined Devil (Spinagon)
Perception 20; darkvision
HP 70; Bloodied 35
AC 20; Fortitude 18, Reflex 16, Will 16
Resist 20 fire
OA Claws (standard, at-will)
+11 vs AC; 2d6+4 damage.
Human Cultist Archer
Perception 18
HP 38; Bloodied 19
AC 17; Fortitude 13, Reflex 15, Will 13
Speed 6
OA Longsword (If drawn, standard, at-will) Weapon
+6 vs AC; 1d8+2 damage.
IMP
HP 40; Bloodied 20
AC 17; Fortitude 15, Refl ex 15, Will 15
Resist 15 fire
Speed 4, fly 6 (hover)
OA Bite (standard; at-will)
+7 vs. AC; 1d6 + 1 damage.
[/sblock]