Siberys
Adventurer
One thing that I do quite a lot in my games is reskinning - for example, a player in a 4e game I ran last year wanted a soulknife. We made an Avenger, modified some keywords and descriptions, and ran with it.
What I'd like to see is what Savage Worlds already does with Trappings - make this sort of reskinning a normal part of the game, and explained right in the rules. It helps to cut down on needless repetition of rules elements while at the same time allowing a greater variety of effects.
I personally doubt this will become as central to D&D as it is in SW - named, individual spells are a hallmark of the game, after all - but I would be very impressed if it were. I mean, I'll still use it in 5e if I end up playing it - no reason not too - but how do you think it would go over if it were assumed? What do you all think of Trappings?
What I'd like to see is what Savage Worlds already does with Trappings - make this sort of reskinning a normal part of the game, and explained right in the rules. It helps to cut down on needless repetition of rules elements while at the same time allowing a greater variety of effects.
I personally doubt this will become as central to D&D as it is in SW - named, individual spells are a hallmark of the game, after all - but I would be very impressed if it were. I mean, I'll still use it in 5e if I end up playing it - no reason not too - but how do you think it would go over if it were assumed? What do you all think of Trappings?