I'm A Banana
Potassium-Rich
pming said:A trap is worth X amount of experience. This assumes 'perfect situation'.
No, it's just an estimate. CR isn't a science, it's an art, and like any art, it's subjective -- people are going to approach it in different ways from different angles. CR just gives you a baseline estimate to compare your play experiences against.
pming said:Palladium hands out XP based on 'actual game play results' (e.g., if a fight is barely won, it's worth more xp...regardless of what was fought; coming up with a clever idea, successful or not, is worth xp; making everyone laugh at the table so much that everyone has to take a break to wipe the tears from their eyes and catch a breath...you guessed it, worth xp).
Of course, that has flaws and disadvantages, too. For one, it's useless for estimating a challenge prior to an encounter. So if you want to know if that dragon is going to challenge your party, or kill your party, or be a snoozefest for your party...well, you can't. It's not for that.
My needs for an XP system are largely on the construction side. Once I've got something that is in the ballpark of "an appropriate challenge" (and I have no delusions that this is a mathematical determination, merely a rough estimate), I don't care too much what the actual point value for reward is. After that, it's more about pacing the campaign for me than it is about how much challenge they faced or ignored. Ultimately, I don't need CR to do the job of "tell me precisely what will consume 20% of my party's resources for the day." I need it to do the job of "tell me about how much the math expects the party to handle, and I'll take it from there."