I guess I'm still hung up on the plain vanilla flavor of the level 26 trap. I mean, this can be made into a level 12 or whatever trap by lowering the damage, range, and dcs. There is nothing that screams "epic" to me here. The trap doesn't require any abilities that only epic level characters would be expected to have (besides skill ranks, dmg output, hps, etc).
In previous versions, you might have something nasty at high level such as a "soul trap" that gives negative levels. Now, I'm not at all suggesting we go back to that mechanic, but would like epic tier traps to feel different than lower level traps.
Like I said earlier, though, I'm still optimistic that this is just a small sampling.
In previous versions, you might have something nasty at high level such as a "soul trap" that gives negative levels. Now, I'm not at all suggesting we go back to that mechanic, but would like epic tier traps to feel different than lower level traps.
Like I said earlier, though, I'm still optimistic that this is just a small sampling.