jaelis
Oh this is where the title goes?
Until perhaps the next version of WOW comes alongD.Shaffer said:Nevermind that this section on traps resembles NOTHING particular to WOW whatsoever.

Until perhaps the next version of WOW comes alongD.Shaffer said:Nevermind that this section on traps resembles NOTHING particular to WOW whatsoever.
SpydersWebbing said:Anyone here remember that these traps (and in fact everything in the MM and DM) except for the things that have "solo" in their stat blocks aren't supposed to be taken on their own? That fire jet trap is in addition to three or four other baddies who are there to make your life a living hell.
Derren said:The problem with that is that the perception roll is only required once in the tire career of the PC. After the first Soul Gem the PCs know about it and, because of the obvious placement of the gem, will never fall for it anymore even without perception checks.
And because it is a high level solo trap it also means that most of the time there won't be any additional hazards around it, making the gem into a tactical challenge.
Seeing as the entire room on the splash page of the skills chapter is attempting to slaughter the PCs (and I mean the whole room, I really wish I could find a picture of it again), I think the ability to have such a room is the intention, with skill checks replacing attack rolls.LostInTheMists said:Or just a room / blender full of traps. Whirling blades, jets of fire, the occasional giant rock rolling around the room and squishing people who are actively trying to not get skewered or burnt to a crisp...
I may have to restat Undermountain.
I love these traps. Love love love. I mentioned on another thread (but am repeating here, in case someone who has any sort of clout in the matter may be reading this)...
4th Edition. Grimtooth's. Please?
Tintelpe said:Now, a level 5 rogue with trained thievery and +4 is it's associate stat is going to have (Level 5 / 2 round down = 2) + (Trained = 5) + (Stat = 4) = +11 Thievery. That's a 50/50 chance of making a DC 22 check. Having to get 6 of those before 3 failures is going to be VERY unlikely statically. (14.4% chance of disarming the trap. Conversely, 85.6% chance of making the situation worse.)
Tintelpe
Well, you left out "avoid it." You can notice the trap ahead of time (perception checks) and not step on those pressure plates / not get near the nozzles / etc.Bishmon said:I was kinda disappointed that the way to get around all three traps was either 'use Thievery' or 'attack it'.
You don't need a rogue, anyone can be trained in thievery.Bishmon said:They were really talking up about how traps wouldn't necessitate a rogue with disable device, that the other party members would have ways to get involved, etc.
Mort_Q said:It's entirely irrelevant. I don't play WOW; never will.
I like what I see every time they give me more 4e.
YMMV.
A bigger question...does the fact that WoW is a DnD clone to begin with mean we can FINALLY have an end to these sort of comments?
Nevermind that this section on traps resembles NOTHING particular to WOW whatsoever.