Fallen Seraph
First Post
I can't imagine players being well, to be blunt stupid enough to try to disable/destroy them when that many blades are careening towards them at every angle.Rechan said:The thought of a room with five of these things makes me shudder. Merely out of the hassle it would be for the players. 5 skill challenges, or a long time hacking those things apart.
I think it be completely based off acrobatics, reflex and athletics and the players ability to predict where the blades will go as they try and bolt it through the room as fast as they can without being hit.
Thus why narratively there be alot of ducking, sliding, running, jumping, etc.