I don't qualify that as a trap under the 4e model tho.blargney the second said:Man, defensive chokepoints with hazardous obstacles?
I don't qualify that as a trap under the 4e model tho.blargney the second said:Man, defensive chokepoints with hazardous obstacles?
blargney the second said:Man, defensive chokepoints with hazardous obstacles? Goblins'd be all over that like a fat kid on a Smartie.
-blarg
You keep using that word... I do not think it means what you think it means.Rechan said:I don't qualify that as a trap under the 4e model tho.
Traps, hazards, and interesting terrain features will all be part of encounter design. Need to make a fight against three zombies more dangerous? Set it on a rope bridge suspended across a lava-filled chasm that emits choking volcanic gasses!Rechan said:I don't qualify that as a trap under the 4e model tho.
No, no the death star is a CR73,683 opponent. http://www.enworld.org/showthread.php?t=162465Slife said:![]()
Duh.
HeavenShallBurn said:No, no the death star is a CR73,683 opponent. http://www.enworld.org/showthread.php?t=162465![]()
Slife said:![]()
That is all.
That better?No, no the death star is a CR73,683opponenttrap. http://www.enworld.org/showthread.php?t=162465
Wolfwood2 said:Noticing a trap is there should be some sort of automatic roll.