Traps up to level 30 ?


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blargney the second said:
Man, defensive chokepoints with hazardous obstacles? Goblins'd be all over that like a fat kid on a Smartie.
-blarg

Oh, yeah, absolutely. I just imagine less clockwork-spikes & flamethrowers and more concealed pits & logs swung on a rope.
 


Rechan said:
I don't qualify that as a trap under the 4e model tho.
Traps, hazards, and interesting terrain features will all be part of encounter design. Need to make a fight against three zombies more dangerous? Set it on a rope bridge suspended across a lava-filled chasm that emits choking volcanic gasses!
 

death-star-2.jpg



Duh.
 




Wolfwood2 said:
Noticing a trap is there should be some sort of automatic roll.


My spidey sense is tingling. There is a trap in the closet, behind the third cloak from the left, behind the loose board, under the treasure chest, inside the lich's phylacetery.
 

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