Merlin the Tuna
First Post
Pretty much. Dungeonscape had a few like this -- just regular old traps with huge damage and worse poison on them.Li Shenron said:Just scaled up damage and attack roll.
Pretty much. Dungeonscape had a few like this -- just regular old traps with huge damage and worse poison on them.Li Shenron said:Just scaled up damage and attack roll.
Merlin the Tuna said:Pretty much. Dungeonscape had a few like this -- just regular old traps with huge damage and worse poison on them.
frankthedm said:High level play had so many ways to get around those in 3E, yes. Those days are over. Remember, there are no assumptions that the party has a caster who can cast X, Y and Z anymore. Heck it stands to reason many abilities assumed to be possessed by level 15 in 3e, won't even show up until after 25th, if at all, in 4E. The game won’t stop being Dungeons and Dragons at higher levels, which will be a welcome thing after 3E’s upper levels practical being Spellcaster Superheroes or at best Dungeons, then Dragons.
LOL!blargney the second said:Bribe a discontent hunchback to take a portion of your army around the far side of the pass, then attack from both sides.
Oh sorry, that's a trap for 300.
-blarg
mmu1 said:I dunno, really high-end traps always mess with my suspension of disbelief.