This.Gort said:I just hope they severely reduce costs for traps. The multi-thousand gold piece costs for a hole covered with leaves were just completely stupid.
Although, in all honesty I just ignored them.
This.Gort said:I just hope they severely reduce costs for traps. The multi-thousand gold piece costs for a hole covered with leaves were just completely stupid.
You can HOPE I'm wrong all you want. Lots of folks, sometimes myself incuded, dearly wish I misread the writing on the wall. The real issue is; Based on what WotC has said, do you suspect I am wrong?mmu1 said:Well, I certainly hope you're wrong, because that's essentially a summary of ways of wreck the game as far as I'm concerned.
mmu1 said:Epic-level dungeon-crawling? Because nothing says "You're 20th level!" like yet another 5' wide corridor... If I wanted to do that, I'd play WoW.
Frostmarrow said:That is a nasty one! How the trap teases the victims into thinking "hey, I can reflex save this" and then go
"No, you can't."
Rechan said:Remember that traps in 4e aren't just 'it's a sword that pops out of the wall'.
They're multi-round traps that fill an entire room. They're designed to function as a monster, meaning instead of having 4 monsters in an encounter, you could have 2 traps and 2 monsters. Which means the trap needs to be a steady threat until it's taken out.
Secrets of Xen'Drik had a few of them. One was a chamber that, once entered and triggered, the door sealed shut and jets of fire burst out of holes in the wall for multiple rounds.
Another, spikes thrust out of every square in the room for five rounds, essentially getting an attack against anyone in the room. You could attack each square on the floor to disable that square, or you could try to cross the room to the control panel to disable the entire trap.
I think the philosophy behind the traps is that they're not just a one-shot deal to make you waste a cure spell. They're supposed to be Big, Flashy, Cinematic and Cool, and that everyone in the party can get involved. The fighter can attack the source of the attack (smashing the pendulum blade), the wizard could Slow the flames being shot out, etc.WyzardWhately said:These sound pretty cool, so long as they don't break suspension of disbelief. They would, in most circumstances. At least in my campaigns.
Man, defensive chokepoints with hazardous obstacles? Goblins'd be all over that like a fat kid on a Smartie.Rechan said:I just don't see the goblins in the cave down by the river having an entire "room" engineered to kill stuff with big fancy mechanisms. Unless they're engineers or the cave used to be a dragon's cave, it's just not going to make sense to me.