WhatGravitas
Explorer
Tracking each damage over 10? Talk about bookkeeping.
But the general idea isn't that bad, I like cribbing the SAGA condition track for this.
I suggest something similar:
Each character counts:
For each of the things above, he rolls one save (save as in 1d20: 1-9 = fail, 10-20 = success). For each failure, he gets a trauma level. Also say that the trauma penalty also applies to the number of available healing surges.
Since the healing surges are impacted, the trauma levels get a bit more severe, but the save mechanic makes it a bit less common to get trauma - but since it's level-independent, you don't have to track damage or make a Fortitude attack with it. And rolling a bunch of d20s, counting "one digit" or "two digits" is also fast and easy.
If you want things to be grittier, add an extra save for just being in combat, regardless of crits, being bloodied or other stuff.
Cheers, LT.
But the general idea isn't that bad, I like cribbing the SAGA condition track for this.
I suggest something similar:
Each character counts:
- The number of critical hits taken
- If he was bloodied at least once
- If he was below 0
For each of the things above, he rolls one save (save as in 1d20: 1-9 = fail, 10-20 = success). For each failure, he gets a trauma level. Also say that the trauma penalty also applies to the number of available healing surges.
Since the healing surges are impacted, the trauma levels get a bit more severe, but the save mechanic makes it a bit less common to get trauma - but since it's level-independent, you don't have to track damage or make a Fortitude attack with it. And rolling a bunch of d20s, counting "one digit" or "two digits" is also fast and easy.
If you want things to be grittier, add an extra save for just being in combat, regardless of crits, being bloodied or other stuff.
Cheers, LT.