evilbob
Adventurer
What can I say? You guys totally called this happening. My only edit is my email address.
...Maybe mine is an April Fool's Day joke.
...Maybe mine is an April Fool's Day joke.

It acts just like having freedom of movement during that time. Thanks.
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Steve
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-----Original Message-----
*address deleted*
Sent: Thursday, April 01, 2004 12:01 PM
To: Wizards Customer Service
Subject: ERRATA, Player's Handbook, pg 188
Under the TRAVEL domain listed for Clerics, the following passage is
unclear:
"For a total time per day of 1 round per cleric level you possess, you
can act normally regardless of magical effects that impede movement as
if you were affected by the spell freedom of movement."
What is unclear is whether or not this ability allows freedom from all
effects, as the spell freedom of movement, or whether or not it applies
to only magical effects. Some people say that the phrase, "regardless
of magical effects that impede movement," implies that it only pertains
to magical effects. Others say that the ability is intended to function
as the spell freedom of movement, and that the wording does not exclude
normal effects. It came up in a fellow gamer's game when a low-level
cleric with the travel domain was able to immediately escape a grapple -
something granted by the spell, but contestably granted by the domain
power. Which way should this ability work?
Thank you,
Jason
For reference:
TRAVEL DOMAIN
Granted Powers: For a total time per day of 1 round per cleric level you
possess, you can act normally regardless of magical effects that impede
movement as if you were affected by the spell freedom of movement. This
effect occurs automatically as soon as it applies, lasts until it runs
out or is no longer needed, and can operate multiple times per day (up
to the total daily limit of rounds).
This granted power is a supernatural ability.