Well, sailing is more efficient than travelling by road ...I'll admit freely that most of that sailed WAAYYYY over my head.
My understanding of the suggestion is that (i) journeys should not overlap (very much) with places, as far as the challenges they pose and the resources they consume, and (ii) journey should be necessary to get from place to place, and (iii) places are where resolution (ie quest/story-level "victory") occurs, at least most of the time.I feel like I just got mugged by theoreosaurus.
I'll admit freely that most of that sailed WAAYYYY over my head.
2. Why do you think a boat is more expensive than walking? It certainly isn't.
Isn't the discussion about pilgrims pilgraming?Historians estimate that boat shipping had a 20 fold greater capacity and profit than overland caravans. River trade was about 5 fold
"Guarding the caravan" is a staple trope of RPG journeys. Yes, that's a bit redundant, and purposely so! Escort quests of any kind can just die in a fire.Isn't the discussion about pilgrims pilgraming?
How is it redundant. Trade goods have moved along roads throughout history, even along coast lines, and they’ve been guarded while doing so."Guarding the caravan" is a staple trope of RPG journeys. Yes, that's a bit redundant, and purposely so! Escort quests of any kind can just die in a fire.
Oh wait, I'm thinking of MMO escort quests. They're fine in TTRPGs, just...just fine! twitch
"Staple" connotes that a thing is very commonly used. "Trope" connotes, well, much the same! Hence using the two words is redundant.How is it redundant. Trade goods have moved along roads throughout history, even along coast lines, and they’ve been guarded while doing so.
Me, I just find it jarring to see something like maps of Phandelin, a northern town surrounded by very, very dangerous monsters, and has zero actual defenses. No walls, no moat, no siege weaponry, nothing. To me, a town in the Sword Coast should look a lot more like Roman hill forts than 15th century English towns.