Marcus Lindberg
Explorer
I just started a campaign at level 1. Party of four: Berserker, Druid, Rogue and a Bard. The players thought it was great fun with the travel actions. I rolled some cultists that ambushed them and they handled some bears coming out of hibernation. Great fun 
Some reflections:
I am a bit sceptic about the haven rule. It only seems to limit regaining fatigue/strife. As long rests are not limited in any other way then a party can just as in O5E have a 5 minute workday, unloading all their per day abilities and then expect a longrest, making anything but a hard/deadly encounter quite uninteresting. Is there a normal source of loosing fatigue/strife when traveling making the haven limitation meaningful? I required the party to make a DC10 wis check after killing the cultists or loose one strife due to not having killed any sentient being before as they are beginner adventurers. I thought of adopting the middle earth roleplaying restriction of anly having short rests during travel, but finds it hard to justify it without it seeming strange.
Some of the travel actions seems to scale badly and only seems useful during low tiers, like busk, rob, harvest and gather. Is that intended? Maybe I missed a rule somewhere.
How have A5E traveling worked for you?

Some reflections:
I am a bit sceptic about the haven rule. It only seems to limit regaining fatigue/strife. As long rests are not limited in any other way then a party can just as in O5E have a 5 minute workday, unloading all their per day abilities and then expect a longrest, making anything but a hard/deadly encounter quite uninteresting. Is there a normal source of loosing fatigue/strife when traveling making the haven limitation meaningful? I required the party to make a DC10 wis check after killing the cultists or loose one strife due to not having killed any sentient being before as they are beginner adventurers. I thought of adopting the middle earth roleplaying restriction of anly having short rests during travel, but finds it hard to justify it without it seeming strange.
Some of the travel actions seems to scale badly and only seems useful during low tiers, like busk, rob, harvest and gather. Is that intended? Maybe I missed a rule somewhere.
How have A5E traveling worked for you?