Traveller D20 avaible in PDF anywhere?

Ghostknight

First Post
I am looking to purchase the pdf version of Traveller D20 (if it is available). Unfortunately the local shops haven't imported the book and the bank account is too dry momentarily for international shipping costs. Anyone know where, if there is a PDF version available, I can get it?

(sorry if this is the wrong forum, I am sure the moderators will move this, if need be, to the correct place where ever that may be :heh: )
 
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www.travellerrpg.com has a T20-lite available as a free download, but the full rules are only availabe in print AFAIK, unfortunately. I don't know if the lite rules are a playable game, but it's pretty bare-only one class provided IIRC.

Several of hte supplements are available as PDF downloads for sale.
 

I got hold of the T20 lite. It is not enough to satisfy mt traveller craving though. I mean I have played every version of traveller since the original books (hey I had all six of those little black books and even managed to get copies of most of the Travellers aid journals at the time). Some of my old group still list the one of the Mega Traveller adventures that I ran as the best adventure ever.

I will just have to wait till I can get my hands on the book I guess. :(
 

Play your favorite old version of Traveller. I find the D20 version of Traveller is too much like playing D&D or D20 Modern. apparently I need the difference in game mechanics as much as the difference in "setting" to really enjoy a Traveller game. Besides, it isn't as if the old game mechanics are hard to learn. The character generation is still a pain in the butt in d20, so no difference there either.


Plus it is as hard to die in D20 Trav. as it is in any other d20 game. I much prefer the ease of dying in the "old" traveller systems.

The only reason i would use the d20 rules is if I found a game to play in. As GM I would much rather use the originals.
 


In an old traveller game yiou can die from just one hit, no matter how good you are. On D20 it takes 2,5,10,15 hits to kill the character.
 

RPGRealms said:
I'm curious, how do you figure this?

Not having seen the d20 version, if the rules follow d20 Modern or the cire books, hit points are much higher in relation to weapons than in original traveller.

Quite literally, in the original versions one hit from a modern weapon such as a fusion gun or plasma gun is going to blow a character away unless they are wearing equivalent technology levels in armor. The MegaTraveller/ original Traveller (didn't think much of Traveller, New Era), had deadly combat. Characters were far better off avoiding combat than diving in and hoping to survive, that was almost a guarantee of death!

But I am still interested in seeing the d20 version. I love Traveller and would like to see how the conversion has been done. If the story hours on this board are good examples then it appears as if they have gone to the Marc Miller Traveller universe, ignoring the atrocious bit of Virus in New Era, and integrated alien races far more closely in. Interesting to see it, even if I don't play it and stick to MegaTraveler.
 

Treebore said:
In an old traveller game yiou can die from just one hit, no matter how good you are. On D20 it takes 2,5,10,15 hits to kill the character.

Yes but you incorrectly assume T20 uses the d20 Hit Point system for damage. It doesn't. Killing damage is measured in Lifeblood under the T20 rules. Lifeblood starts out equal to your CON score and does not improve with level. A 20th level character is as easy to kill as a 1st level character. The only way to improve your Lifeblood score is to improve your CON or to take the Toughness feat (which only adds +1 to your Lifeblood).

You shouldn't assume that simply because a product carries the d20 logo that it automatically uses all of the same mechanics as are available in the SRD.
 

Ghostknight said:
Quite literally, in the original versions one hit from a modern weapon such as a fusion gun or plasma gun is going to blow a character away unless they are wearing equivalent technology levels in armor. The MegaTraveller/ original Traveller (didn't think much of Traveller, New Era), had deadly combat. Characters were far better off avoiding combat than diving in and hoping to survive, that was almost a guarantee of death!

You'll find the same applies in T20. I am a 20+ year Traveller fan who cut his teeth on Classic Traveller. CT was used as the standard by which T20 was developed.
 

As a long-time Traveller fan, and current T20 player/ref, I'll attest to the fact that combat in d20 Traveller is just as lethal as it was in the original or any other version. In a convention game, my best friend's character was killed by a critical hit from a charging beast. I've also seen plenty of characters and NPCs die from a single shot -- critical or not -- from modern and high-tech weapons.
 

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