Thanee said:
Now I can see why she needs the Alchemist's Fire, she's not going to hit anything with those miserable attack bonuses.
Or do the PCs in your group have such a low AC (around 30) by ~20th level?
Well, I made a math error that had it two points too low, got rid of the useless rogue levels for something better, got some bracers of blinding strike,and now I'm disregarding the erratad down bab for notcm to add three more, so now its Flurry +30/+30/+30/+25/+20/+15.
LiquidSabre said:
I second the urban ranger for a batman-esk D&D character, with urban tracking and investigate. A few levels of monk as well.
Is Urban Ranger really better than NOTCM? 10 levels for +5d6 SA,Improved Evasion, Opportunist, Improved Kuji-Kiri (Hypnotism-like thing), Poison Use, Fast Climb, Fast Sneak, Silencing Attack (if his flatfooted opponent, silenced for 1 round, no save), Invisibility CL10, 10/day, Gaseous Form, 1min 1/day,1-round Quickened Etherial Jaunt 3/day, Always Sneaky (HIPS +Auto-Take10 on Move Silently and Hide), and Blindsight 60' ?
angry monkey said:
...and she's got to have some sort of gnome (Alfred?) that get's her suit ready, and invents some of the stuff she uses, right?
Indeed she does. Hooray for the Artifacer base class from Eberon.
angry monkey said:
I figure you could have ballista bolts of lightning bolt/disentegrate/whatever for giants or dragons, so you could have use-activated single use items in crossbow bolts or daggers or hammer or whatever.
Thats more the route that I think I'll have to go for a lot of this. Single-use items with a spell effect in them.
Here is where she is at now.
Monstrous Humanoid2/AnthropumaECL2/Monk6/NinjaOTCrescentMoon10
Total Base Race Enh Level Inherant
Str 30 14 +6 +6 +3 +1
Dex 30 14 +8 +6 +2 +0
Con 20 14 +4 +2 +0 +0
Int 20 14 +0 +6 +0 +0
Wis 18 10 +4 +4 +0 +0
Cha 20 14 +0 +6 +0 +0
AC: 43 10+10dex+4wis+4monk+1na+3defl+3enhna+8armor
Saves: +22/+30/+23 (+5Res)
Damage: 2d6+(15str+5ench+5collision)
Movement: 70
Init: +14
EQ: Monk’s Belt (13k), Ring of Str +6 (36k), Gloves of Dex +6 (36k), Amulet of NA +3 (8k), Vest of Con +2 (4k), Headband of Int +6 (36k), Goggles of Wis +4 (16k), Cloak of the Bat (26k), Robe of Change and Cha +6 (40k), Bracers of Blinding Strike +8 (130k), Ring of Prot +3 (18k), Darkstaff +5 Adamantine Impact Collision Ki (165) Str +1 book (used up) (27), Rod of Viscid Globs (6k, MGoFconjures tanglefoot bags, 100 range), Rod of Spiders (40k,MGoF, shoots stickly silk like spidey, usable as grappling hook+rope substitute, entangling enemies…halves enemy speed even on successful save) 2 Immovable Rods, 5 uses of Dust of Sneezing and Choking in eggshells to throw), Heward’s Handy Holder(2k), Rod of Smoke Bombs (3k, as horn of fog, extra cost for range), Necklace of Adaptation(9k), Boots of S&S (5k) (640). …80k remains for exploding/spell effect ammo. All continuous items will cost double bc she is out of slots.
Feats: WFin(Unarmed)(BonusRace), Improved Unarmed Strike (BonusMonk1), Stunning Fist(BonusMonk1), Deflect Arrows (bonusMonk2), Improved Trip(BonusMonk6), Imp Init (Bracers) Combat Reflexes(3), Expert Tactician(6), Improved Crit (Staff)(9) Power Attack(12), Arcane Schooling (Wizard –FR Regional…use items as Wiz1)(1), Ability Focus (Stunning Fist)(15), Quick Draw (18)
Abilities: Pounce, Scent, Sneak Attack +5d6, Improved Evasion, Opportunist, Improved Kuji-Kiri (Hypnotism-like thing), Poison Use, Fast Climb, Take 10 on climb, Silencing Attack (if his flatfooted opponent, silenced for 1 round, no save), Invisibility 10/day, Gaseous Form, 1min 1/day,1-round Quickened Etherial Jaunt 3/day, Always Sneaky (HIPS +Auto-Take10 on Move Silently and Hide), Blindsight 60, Still Mind, Ki Strike (Magic), Slow Fall 20, Trapfinding, Flurry of Blows, Purity of Body