Trinity : Darkness Revealed

I'll be on travel until Tues away from my books, so I can't comment on equipment. I know he'd like combat gloves to go w/ his claws, a decent back-up firearm or two (laser or something that he can enhance w/ PK as needed), and either fuel grenades or something he can douse targets w/ for "Igniting".

As far as Trinity is concerned, this is a routine investigation. You can't really expect them to approve the use of grenades! Inside a space colony, no less.

If you really want them, you'll have to go black market. You have the wealth for it (four dots!), your contact score should help but you may need some assistance from a Savvy character in order to do it in a timely manner.

Note though that the Ignite power just Ignites stuff. Any fire based grenade, such as phosphorus, also ignite the target, leaving you with no need to use your powers on top of it. You'd need PK 5 to make it worse by increasing the intensity of the fire.

If what you want is simply to douse a target in combustible and light him up, all you need is to throw a bottle made of weak glass and filled with whatever combustible you found at the convenience store. Then you use the fireball effect you can do at PK 3 and voilà. If the bottle missed, too bad, you still fireball the guy. If both hit, you crack out the bag of marshmallow and sit back.

The back up weapon; Joan just shrugs and tells you to take a second handgun of your choice. Note that the more concealed weapons your carry, the easier it is to notice. I recommand the Banji Cyclone because it is the smallest.

None of these guns can be enhanced directly by PK unless you mean formatted. In that case, she mentioned a few that were biotech. Formatted bioweapon increase the accuracy by 2 dice and the damage by 1. Out of the top of my mind, I think that all those mentioned had a formatting tolerance of 1 so I expect everyone will probably choose such a weapon.

Fighting gloves; sure. Trinity is happy to provide just about any non-lethal weapons with a cost of 2 or less that you can think of. That includes Taser.

Again, remember that it's easeir to notice multiple concealed weapons than just one or two.
 

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As an afterthough; I'm not really gonna bother with the Nature mechanic.

Any time a PC achieve a great personal triumph, he'll regain a willpower point.

The way you roleplay helps me define exactly what is a triumph to his character and I'll try to have on average one per adventure.

You'll also regain one at the end of every adventure. That way you know that typically you can spend two willpower points during an adventure and break even. If you spend more you may be a little mentally tired for the next adventure.
 

As regards mission equipment, Pat won't outright object to any equipment. He will ask for the Wasp biotech pistol, his Adaptation mode should allow him to discreetly absorb it, if needed. He will also ask for a Banji Cyclone as a red herring and backup pistol (a biokinetic with absorbed bioware wouldn't need a pistol, Pat believes this will make him less suspicious and a Trinity official would be expected to be armed).

I believe we already have portable biocomps and whatever passes for personal communication in the 22nd-Century, but if not, Pat will ask for them as well.

Beyond that, only a small medical kit (if such as a thing is available) and whatever a Swiss-army knife has evolved into.

Is there fiberware clothing that would forgive sudden body alterations?

A question, are we plain-clothed officers or uniformed? By that I mean are we instantly recognizable as working for Trinity, I would guess not as our weapons permits are for concealed weapons.
 

Lunar Law on weapons-

Flechettes, sonics, tasers and web-guns are legal everywhere except the poshest areas. (In Olympus Towers all weapons are restricted.)

Light personal sidearms like autopistols or laser pistols (penetrating weapons of 4 or less Lethal) are illegal at the surface level and above, but are fine below surface level. (Luna goes deep as it was all underground until the radiation shielding dome was built.)

Heavy autopistols and lasers (penetrating Lethal damage higher than 4 dice) are illegal in every area that is part of the Lunar Agreement (multinational government). Legally, even having one of these weapons could result in confiscation, a hefty fine, and/or jail time- though in reality most people get off with a firm warning.

All heavy weapons (plasma guns, fragmentation grenades, coilguns) are extremely illegal everywhere on Luna. Having one can result in deportation or long jail terms.

Upside (wealthy area) prohibits weapons of any sort. Only law enforcement active military personnel, or licensed bodyguards can carry. Technically it's the same in Downside, but police don't have time or manpower to worry about every guy with a taser. In the Underworld (deep below the surface) ... police don't even go there unless they have a good reason, but residents might have something to say about seriously dangerous weaponry.

Colonies that aren't part of the LUA make their own weapon laws.
 

K ; yes, you wear civilians clothes. You have Trinity accreditations that you can present to any proper authorities.

I can deduce so far that Kerry and Suria will take a trip to the Beaulac clinic to take a peek at John Doe.

Ghost; Carlos and Pat; what will you do?

Either way, I'll probably post something about Beaulac clinic tomorrow.

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To those going to Beaulac; I will remind the concept of Attunement.

Every psion has a certain sensibility to noetic phenomenon within his attunement radius

Psi 4 = 75 meter
Psi 5 = 750 meter
Psi 6 = 15 kilomrter (roughly 10 miles)
Psi 8 = 1,000 kilometer (that would be Carlos range because Clear add their strongest mode to the Psi score to determine attunement; 5 + 3 ).

A psion is often able to sense another psion and his use of psi powers. In the Beaulac clinic, there is about 40 trained psion ou of maybe 200 people working there, some fairly powerful (noetically speaking) so if you go in all psi powers blazing, it could be noticed, especially if powers are used directly on another psion. And it's usually considered impolite to try to mindcontrol your host or hack their computer with technokinesis. Just saying.

The saving graces are :

1 - Attunement doesn't provide very accurate direction if the target is out of sight. And most psion not actively searching tune out everything minor that occurs out of immediate environment (you'd go mad trying to track everything within 1000 kilometer, for example)
2 - It doesn't distinguish a use of Vitakinetics from Telepathy or Psychokinesis.

Therefore if you are out of sight when using psi, odds are a vitakinetics sensing your use of power will assume it's just a colleague doing his thing.

3 - Using a minor power (mode rank 1 or 2) require 3 success on the attunement test to notice while a medium power (3 to 4) requires 2. The attunement test is simply made by rolling your psi. So if you feel like gambling, you can try a minor power right in front of another psion and still get away with it if if you are lucky. Personnaly I cut one success to the difficulty when the person making the attunement test is also the target of the power. Also, if you are observed while using Psi, a a Psion can substitude his awareness roll if it is higher (also a personal rule).
 
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Back to posting (work's been a bear this week). So, its my understanding the formatted weapons (like claws/firearms) gain accuracy and damage (just damage for claws)? What about formatted bioweave armor? That do anything else?

Working on my final gear choice. I assume we'll have to pick up anything else (like reinforced clothes) elsewhere. Those shouldn't stir up comment, correct?
 

Back to posting (work's been a bear this week). So, its my understanding the formatted weapons (like claws/firearms) gain accuracy and damage (just damage for claws)? What about formatted bioweave armor? That do anything else?

In most instance, there is no bonus for formatting a bioapp that wouldn't work at all if it wasn't fomatted in the first place.

The claws and the bioweave armour fall in that category and they don't get additional bonus. Non-Psion can't use these at all.

Bioweave armour cost ressource 6, btw. Even your wealthy character can't afford it.
 



Got it. What about the reinforced clothes question (i.e., are they available and will they seem "out of place")?

Yes, reinforced clothing is available though it needs to be custom fitted. We can assume you had it made ahead of time (it goes for everyone)

Fiberweave clothes are, as far as I am concerned, impossible to detect through the naked senses. That's why Trinity is found of them.

Reinforced clothing are a little less subtle, but barely less so. I wouldn't bother making awareness roll from normal people. Only perceptive security personnel who get lucky on their skill check could notice. Whether this is a problem or not depend on the context.
 
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