Trinity : Darkness Revealed


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Nope, I got the book. Been tweaking it an preparing for an imminent Hurricane so I'll probably have something this afternoon/eve.

Ah ha! So your location isn't 'gazing upon the infinite universe'. You live somehwere in Gustav's path... Perhaps Louisiana. The noose is tightening around you my friend. Mwhahaha!
 

Ah ha! So your location isn't 'gazing upon the infinite universe'. You live somehwere in Gustav's path... Perhaps Louisiana. The noose is tightening around you my friend. Mwhahaha!
Or Texas, Alabama, Mississippi, or Florida. Who knows, maybe I'm really early for TS Hanna. :)
 

Ghost
Origin: Outsider
Nature: Survivor
Allegiance: Legion

Strength ●●●

Dexterity (Fast) ●●●●
Firearms ●●
Martial Arts ●●●
Melee ●●●
Stealth ●●

Stamina (Tenacious) ●●●●
Endurance ●●●
Resistance ●●●

Perception ●●
Awareness ●●

Intelligence ●●
Survival ●●

Wits (Level-headed) ●●●●

Appearance
Intimidate ●●●

Manipulation ●●

Charisma ●●●

Willpower ●●●●● ●●
Psi ●●●●● ●
Initiative ●●●●● ●●●

Modes (Aptitude: Psychokenesis)
Pyrokenesis ●●●●

Backgrounds
Citizenship ● (FSA, Australia)
Contacts ● (Major: Upper level Legionnaire that recruited him; Minor are various ex-Legionaires or similar military)
Status ●● (Legion)
Resources ●●●● (Wealth from his mercenary exploits)

Merits
High Pain Tolerance (3pts)

Flaws
Disfigured (3pts)
Creepy (2pts)

Bonus Points
Str (5)
2 Psi (10)
Mode (4)
2 Willpower (4)

Appearance and Personality
Ghost has a very remarkable appearance in that is stays with you. He is unusually tall, but not big, with a wiry strength and lighting fast reflexes. But what jumps out as anyone seeing him is the shocking paleness of his skin and scar patterns indicating he must of been burnt or hurt severely in the past. Just being near Ghost gives a sense of wrongness which is not helped by his tendency to appear and disappear when you least expect it.

Ghost does not seem to have much of a personality. He hardly speaks, and when he does, its direct and to the point in his thick drawl. Ghost thinks long but acts quickly, and is very deliberate in all his actions. Ghost's tolerance for pain is quite high, and he almost never complains.

He is, however, unquestionably a pyromanic.

Background
Ghost grew up in ravaged rural FSA and would likely have remained there if not for the the intervention of the Legionaries. The Second was hired to put down some insurrectionists that were threatening some Orgotek interest in the area. One small squad was surprised by the young boy's appearance when he single-handedly set fire to their encampment before being apprehended via fortuitous use of TK. The sergeant of the squad was in turns annoyed, amused, and impressed, and could sense something in the potential of the sneaky freak. Thus began Ghosts' training.

Due to Ghost's unusual appearance and special talents, he was assigned to the Second for mercenary duties. The boy, now a young man, thrived, doing quite well for himself financially. His superiors now lend him out to any job that needs Ghost's "special touch" or if they have no one else better for the job.
 


One Caveat...

I know a little about the Trinity Universe but don't have my books with me, long since lost in a storage shed.

Although most readers probably know this, I will mention that introductory guide .pdf's are available at the White Wolf Download site.

Here's my trouble, I am currently in two PbP games and wasn't looking for a third but a Trinity game is just too compelling. My question is how often should the players post (and would it help it I didn't mind the GM posting for my character)?

In general, I don't mind whatever approach is needed for character generation, I am willing to re-buy the Trinity Rules .pdf from DriveThruRPG (I don't mind, I would have bought the original rules that way had it been an option at the time) and make a character OR have the GM simply make the character from description and I never see the character sheet OR any approach in between.

I will probably choose to play a psion of a different type than other players (so the group is more well-rounded and players don't overshadow each other) but I really don't mind. I assume teleporters (missing) and quantakinetics (aberrant sympathizers) are disallowed. Are non-psi but otherwise skilled humans allowed, low-level rouge Aberrants, or even Qin aliens allowed?
 

I'm somehow incapable of finding any of my Trinity books, but the player's Guide :(

Attributes were
7 / 5 / 3?
Skills: some free other organisation dependent
5 Background

In this game:
Psi starts at 4
and bonus freebies?

Can you help my fading memory how it worked?
Could you post the infos?
 

Here's my trouble, I am currently in two PbP games and wasn't looking for a third but a Trinity game is just too compelling. My question is how often should the players post (and would it help it I didn't mind the GM posting for my character)?

I'm looking more for quality than quantity, so a post every other day is fine though hopefully it contains a bit more meat than a single line of dialogue.

I can take over a PC some of the time when RL makes it inconvenient for you to post though it helps if you give some direction (I.e. 'Won't be able to post this week; my PC is going to try to break in the engineer's office and browse through his computer files).

Walking Dad said:
I'm somehow incapable of finding any of my Trinity books, but the player's Guide

Do you have access to a character sheet? If you do, these infos should be sufficient:

Attributes 7/5/3

Skills

Norça : 10 skillpoint to distribute amongst these 6 skills (Athletic, Brawl or Martial Arts, Intrusion, Melee, Stealth, Savvy).

13 skill points to distribute as you see fit.

Max skill rank is 3, you need freebie to increase them.

7 background points.

Allies
Cipher
Citizenships
Contacts
Devices
Followers
Influence
Mentor
Resources
Status

Max rank 3, freebie can raise to 5.
You have a freedot in status for either Trinity or Your order
Followers isn't very appropriate for the campaign.

Willpower starts at 5 dots

Psi starts at 4 dots

3 mode points.

21 freebie

Attribute 5
Abilities 2
Specialties 1
Backgrounds 1
Aptitude mode 4
Auxiliary mode 6
Willpower 2
Psi 4
Initiative 1
 

Ghost had a zero in Appearance because of the Disfigured flaw. It functions as a five when using Intimidate.

I should mention stonegod- the Disfigured flaw has to be something a VitaK can't just cure up. Most likely Taint radiation related- like an unhealable wound from a confrontation with an Aberrant or a Taint related disease (though I think Psions don't get those). Maybe something else could have caused it, but in some way it's like your biological template is now deformed as well and recognizes your deformity as normal. So there is no going back.
 
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Suria Singh
Origin: Investigative Journalist
Nature: Explorer (Gain Willpower whenever you make a significant discovery.)
Allegiance: Trinity (Neptune Division)
Aptitude: Telepathy
Series: Darkness Revealed


Strength O
-Brawl
-Might

Dexterity OOO

-Athletics
-Drive
-Firearms OO
-Legerdemain
-Martial Arts
-Melee
-Pilot
-Stealth O

Stamina OO

-Endurance
-Resistance

Perception OOOO

-Awareness OOO
-Investigation OOO

Intelligence OOO

-Academics O
-Bureaucracy
-Computer OO
-Engineering
-Intrusion OO
-Linguistics O (English, Chinese)
-Medicine
-Science
-Survival

Wits OOO

-Arts
-Meditation
-Rapport OOO (discern truth)

Appearance OOO

-Intimidation OO
-Style O

Manipulation OO

-Command
-Interrogation
-Subterfuge OOO

Charisma OOO

-Etiquette
-Perform
-Savvy O

Willpower: OOOOO

Psi: OOOOO

Aptitude: Telepathy

Empathy O
-Sense Emotion

Mindshare OO
-The Babel Effect
-Mindspeak

Psychbending OOO
-Willfinder
-Willcontrol
-Mindshield

Backgrounds:
Allies O
Citizenship O (Australian, Chinese)
Contacts OO
Resources OOO (Trinity)
Status O (Trinity free dot)

Merits
Enchanting Voice

Flaws
Curiosity 2pt

Bonus:
Merits 1 pts
Flaws + 2pts
Backgrounds 0 pts
Modes 12 pts
Psi 5 pts
Skills 4 pts
 
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