Mal Malenkirk said:In 3e, no one tried these stunts without the feat. Disarm in particular, was an abominable choice without the feat. Something you'd only try against an opponent that was so outclassed, he was the eqivalent of 4e minion.
So 4e players complaining they can't do without training something they didn't do without training in 3e are being disingeneous, IMO.
hong said:You, sir, have clearly never seen katanae in action.
You've got to be kidding. There is very little abstract about 4E combat except hit points. Everything else is very detailed, with specific "exploits" for every possible tactical act.Hussar said:OTOH, I would point out that 4e combat is abstract and trying such specific actions is probably not in keeping with the abstract nature.
So does getting stabbed or shot.FourthBear said:Tripping and disarming in most fantasy action seems to happen to mooks, surprised characters and worn-down opponents, not to the Dark Lord at the climax of the adventure.
Good points all, though there is also a dramatic side to the game as well.SDOgre said:-snip-
First of all, it's simply false that big weapons like what D&D would call greataxes and greatswords were slow by any reasonable definition.SDOgre said:2. If your enemy is not wearing heavy armor there is no reason to use big heavy weapons. They're just slow. A quicker weapon makes more sense.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.