frankthedm
First Post
One thing to keep in mind is that in SAGA the triple HP are really HD + HD + HD + CON mod.
Ahglock said:They may change the HD classes get though. In saga there are only two HD types D8 and D10.
WFRP PCs get Fate points, dangerous weapons and greater durability than 1st level d20 characters. It does not preclude low level play.Henry said:[...]The bottom line is that low-level, grim play has been phased out of every successive edition, and 4E is doing away with it completely, from the news we've gotten so far. It seems to be going to solely one play style, that of mid-level D&D, throughout the game. What it means for me is that I'll have to use a totally different game, such as Grim Tales, to get this kind of game play from now on, or stick to earlier editions.
Ahglock said:They may change the HD classes get though
They lose a few people. For larger threats they lose several people. If the towns gotta fight back, they are not sending out only a few people unless they are specifically being sacrificed.Rallek said:In specific I am worried about how a PoL setting can sustain itself if 1st level PCs need 3x HP to face the basic threats. In other words, how can a settlement filled with generic “everybody else” NPCs stand up to the threats that require the “heroic” first level PCs to have 3x HP?
Steely Dan said:They have stated that HD no longer exist in 4th Ed, along with LA/ECL/CR/EL, there is now only "Level".
bgaesop said:Hit dice no longer exist? What? Where did they say this? Is everyone just getting a generic number of hitpoints per level now?
ruemere said:WFRP PCs get Fate points, dangerous weapons and greater durability than 1st level d20 characters. It does not preclude low level play.
All you need to do, is to ensure that damage scales appropriately with levels.
For example, if you deem your characters too durable, simply improve monster damage-dealing qualities with fixed bonuses (I found that attack roll bonuses work best). That way, a group of wolves can still present a threat, but they will not pose a threat to overall game balance - it's just that hitpoint reserves will go down as fast as previously.
Of course, one has to somehow rationalize game changes... special monster feats, terrifying effects of unholy ground or similar. Or say to your players that you have improved monsters a bit. Or, my preferred solution, decrease number of magic items in game.