• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Triple Play [IC]

The Road Chase

Gatac said:
Bonnie hits the brakes and slides the SUV to a stop. Reaching to the back, she grabs one of the leftover SMGs and hops out, intent on overwhelming the passengers of the van.

[sblock=Leadfoot and Machete]
You have the initiative; Leadfoot has a half action; machete has a full round. How far do you wish to stop from the van?
[/sblock]

[sblock=Veins]
Make a new drive check
[/sblock]
 

log in or register to remove this ad

Psion said:
[sblock=Leadfoot and Machete]
You have the initiative; Leadfoot has a half action; machete has a full round. How far do you wish to stop from the van?
[/sblock]

Machete leaps from the SUV, his signature weapon drawn, and charges the nearest van passenger, looking to hack and slash.

[sblock=OOC]Move to the open van door, hack at nearest foe. Machete assumes the unbeatable stance from Sword Basics and uses the impale trick from the same feat.

Attack Roll (spending 1 Action Die): attack roll + action die (1d20+4, 2d4=[12, 4], [2, 1]) = 19

Damage Roll: 1d8+2=9
The machete has Armor Piercing [3] quality, if the defender has DR.
With the impale trick, Machete inflicts an additional 1 damage for every 2 by which he beats the opponent's Defense (add that to the total above).

unbeatable stance: +1 morale bonus to attack rolls against those who have suffered damage from one of Machete's melee attacks during this combat.
impale trick: +1 damage for every 2 by which Machete's attack roll beats his target's Defense.
[/sblock]
 
Last edited:

Bonnie jumps out of the SUV and takes cover behind the large car.

[sblock=Combat Actions] (H1) Standard Move to a place behind the SUV where Bonnie has cover from enemy fire.[/sblock]
 

Insight said:
Machete leaps from the SUV, his signature weapon drawn, and charges the nearest van passenger, looking to hack and slash.

[sblock=OOC]Move to the open van door, hack at nearest foe. Machete assumes the unbeatable stance from Sword Basics and uses the impale trick from the same feat.[/sblock]

[sblock=Machete, OOC]
It takes 1 half action to enter the stance (see the note at the beginning of the melee feats.) Since you must move, you must choose to either attack or enter the stance.
[/sblock]
 

Psion said:
[sblock=Machete, OOC]
It takes 1 half action to enter the stance (see the note at the beginning of the melee feats.) Since you must move, you must choose to either attack or enter the stance.
[/sblock]

[sblock]Bah, OK. No stance this round. Machete will do it next round then. It wouldn't help him now anyway, since Machete hasn't hit anyone yet.[/sblock]
 

[sblock=Machete, OOC]
The extra damage is +2.
[/sblock]

The would be assassin throws the door open just in time for Machete to roll up on him with his blade. Machete's namesake bites into the man's shoulder, and the blood flows freely as he screams in pain. He wheels back with his rifle and lets loose.

The scream is replaced by a grimace as he pulls the trigger on his AK-47, but the shot goes wide and the bullets fly into the air.

[sblock=Machete]
Your opponent is now flat footed and fatigued
[/sblock]

Leadfoot rushes the van to join the fight. The driver jumps out of the van and unloads his weapon on Machete and Leadfoot. Bullets bite the dirt, but miss the mark.

[sblock=Map]
Until I get home and get my Campaign Cartographer installed on my new laptop, this will have to do...

Code:
. . . . . . . . . 
. . . . L . . . .
. . d . M . . . .
. . . V A V . . .
. . . V V V . . .
. . . . . . . . .
d = driver minion
a = Assassin Minion
M = Machete
L = Leadfoot
V = Van
[/sblock]

[sblock=Machete, Leadfoot]
Opponent has acted, feel free to post your next round actions in any order.
[/sblock]
 

"This is... the final cut," Machete declares as he slashes again at the would-be assassin wedged into the open van door.

[sblock=Combat, Round Two]
Now employing unbeatable stance as a half action.
Attack Roll: attack roll (1d20+5=7) + action dice action dice (2d4=5) = 12
This includes the +1 attack bonus from unbeatable stance.

Damage Roll: dmg roll (1d8+2=5)
Remember to include the Armor Piercing [3] from the weapon.[/sblock]

OOC: That's some bad rollin'
 
Last edited:

Insight said:
"This is... the final cut," Machete declares as he slashes again at the would-be assassin wedged into the open van door.

[sblock=Combat, Round Two]
Now employing unbeatable stance as a half action.
Attack Roll: attack roll (1d20+5=7) + action dice action dice (2d4=5) = 12
This includes the +1 attack bonus from unbeatable stance.

Damage Roll: dmg roll (1d8+2=5)
Remember to include the Armor Piercing [3] from the weapon.[/sblock]

OOC: That's some bad rollin'

[sblock=Machete]
Not as bad as you think. One of your action dice was a 4... you forgot to explode it.
I did it for you...
Machete open ended action dice roll (1d4=4)
and again...
Machete open ended action dice roll (1d4=2)
6 more = 18, beat flat footed DC by 7, so +3 damage.

But it's still not enough to take him down... but he's no longer flat footed.
[/sblock]

The blade finds its mark, but the villain grits his teeth and is ready to strike back...
 

[sblock=OOC]Not sure what else to do right now. I'm assuming I'm driving down towards the street, or maybe by this point I'm on the road. My Dex +1 and Drive +0, make me pretty much at your mercy Psion. Be gentle.[/sblock]
 

The Estate

As the Lincoln and the suv make all haste away from the semi, the agent in the Lincoln unleashes an innefectual SMG burst on the semi. The semi veers towards the retreating vehicles, but soon it become clear he's not gaining any ground. As the cars speed away, Saint glances back to see the driver reaching up to press a button on something clipped to his visor.

The semi erupts in a fierce explosion...

[sblock=OOC]
Both the vehicles have sufficient accel to move them 160 feet this round; the SUV had a head start, so it made it past 240.

Blast increment is base 20 ft, tripled for blockbuster quality.

Blast radius 0 (House) = 34 points
House damage save (1d20+14=30). The house survives with "cosmetic" damage (cosmetic in the game sense... shutters and shingles are blasted off, windows are shattered, and the shrubberies will never be the same... we're talking a couple 100 grand of damage for a house like this.)

Blast radius 1 (Lincoln) = 17 points
Lincoln damage save (1d20+8=20)
The car escapes telling damage, but you think you see a hand...
Occupants are safe (blockbuster, it's save for no damage; add the car damage save, there is no chance of injury)

Blast radius 2 (SUV) = 8 points
SUV damage save (1d20+7=20)
SUV is also safe.
[/sblock]
 

Into the Woods

Remove ads

Top