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Triple Play [IC]

Psion

Adventurer
Revised post...

Insight said:
Machete shrugs off the shotgun blast and, drawing his trademark blade, charges forward. Finding the terrorist between himself and al-Liby, Machete smirks. "Shoulda got out of the way," he murmurs to the terrorist.

Rev: Machete attacks Al-Liby

[sblock=Machete, Round 4]
First things first, the Fort save...
Fortitude Save: fort save vs dc15 (1d20+6=26) - SUCCESS!

Machete draws his, um, machete, and moves to the [/s]terrorist at the yacht's edge[/s] Al-Liby. He attacks the terrorist Al-Liby.
[/sblock]

[sblock=Machete]
Al-Liby's Athletics:
Al-Liby athletics roll (1d20+7=20)
Al Liby succeeds.

23 points... he's injured, but not down.
[/sblock]

Machete piles into Al-Liby slashes him. Al-Liby reels back, bloodied, but still standing

[sblock=Map]
Code:
. . . . . . . ^ . .
. . . . . . / . \ .
. . . . . . | . | .
. +-------+ | . | .
. | . t . | | . | .
. | O O . | t . | .
. | . . . | |M/A| .
. x . . . x +---+ .
. | O . . | . . . .
. | V O . | . . . .
. x S L . x . . . .
t = terrorist minion
A = Al Liby
M = Machete
L = Leadfoot
V = Veins
S = Saint

O = crates (1/2 cover)
x = log supports (1/4 cover)
[/sblock]
 

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Insight

Adventurer
Machete glowers at al-Liby. "Why don't you just give up now... before the hurting really starts?"

[sblock=Machete Round 5]
Machete will try an Intimidate/Domination check to instill fear in al-Liby. This is a secret check; Machete has a +8 to this.

If al-Liby doesn't surrender, Machete goes to work on him. In that case, Machete uses Darting Weapon to gain a final attack.
Half-Action - Melee Attack (machete): melee attack (machete) (1d20+5=15)
Half-Action - Melee Attack (machete): melee attack (machete) (1d20+5=8)
Final Attack - Melee Attack (machete): melee attack (machete) (1d20+5=17)

If any of those hit...
Damage Roll: 1d8+2=10
Damage Roll: 1d8+2=3
Note: all of these attacks have the AP[3], BLD, and Ken[4] qualities.[/sblock]
 

Psion

Adventurer
[sblock]
Awright... nobody posted any new actions. I'll finish out actions for the other PCs.

Saint and Veins take shots at the remaining terrorist minions...
Attack rolls for Saint and Veins (1d20+1=20, 1d20+1=13, 1d20-2=4, 1d20-2=8)

Saint hits. Presume expends an action dice as this is the last battle. 1 minion down.

Veins misses.

Leadfoot comes out from behind cover and charges the last minion, kicking him.
Leadfoot attacks (1d20+4=19)
Damage
Leadfoot attacks (1d20+4=19)
Somehow, the minion is still there.
[/sblock]

Saint and leadfoot make a last desperate ditch against the minion behind the crates; Saint takes him out.

With that, Leadfoot rushes out and kicks the last minion in the gut, but he holds his ground.

[sblock=OOC]
The last minion moves into the boat, doing autofire on Leadfoot

Minion autofire attack (x3) (1d20+1-3=18, 1d20+1-3=0, 1d20+1-3=7)

One hit, then an error... anyone may activate it.

Al-Liby's turn... Machete's not the only one that knows battering blows.

Al Liby vs. Machete, athletics. (1d20+7=11, 1d20+8=27)

Aw, rats. Machete prevents Al Liby from returning the favor
[/sblock]

The minion struck by Leadfoot scampers back into the boat and unloads on leadfoot... but the shots go wild.

Bloodied, Al-Liby goes to grab Machete and batter him with his shotgun, but Machete shoves him back and foils his attack.

[sblock=OOC]
NOW we can resolve Machete, etc.

The 17 will hit; 3 is enough to take him down.

Leadfoot will move forward 5' and double kick
Leadfoot attacks (1d20+4=8, 1d20+4=11)
Er, you have action dice, right? This is it. Let's drop 2 dice on each attack.
Leadfoot action dice (1d4=2, 1d4=1, 1d4=1, 1d4=1)
Crappy, but good enough.

Leadfoot damage; minion save (x2) (1d6+6=10, 1d20+6=20, 1d6+6=10, 1d20+6=21)

He's outa there.
[/sblock]

Machete takes the momentary opening to harry Al Liby with few slashes, and then lands the final one, putting him down.

Leadfoot jumps down into the boat, and finishes off the last terrorist in a flurry of kicks.

Minutes Later

The sound of sirens approaching worries the agents, until they see agent Haggard coming down the dock and handling the situation with the locals. After the locals start ushering the bystanders off, Haggard arrives, and gives the agents a withdrawl protocol from Firefox.

"Looks like it's over folks," he says, walking up to all Al Liby and flipping him over. Al Liby seems to be breathing shallowly. "Seems like we've even got a live one."
 

Gatac

First Post
Leadfoot gives the downed minion another kick in the ribs. She surveils the carnage - lots of noise, but no civilians hurt. Oh, and she didn't have to kill the SUV. That's a plus.

"Well, that was fun...in a terrible, sick, not-at-all fun way." She gives the squirming minion another look. "Perhaps you'd like to reconsider your choice o' career."
 

Psion

Adventurer
Epilogue

Following the events of this session:

Cassandra becomes despondent, believing herself to have been misled into unspeakable actions. Given the situation, Sullivan is unable to put Cassandra into legal trouble, but he manages to get her committed to a mental institution at the request of some well paid psychiatrists, ensuring that people never fully believe things coming from Cassandra. Sullivan plays the whole event for sympathy in the media.

Then, of course, he gets implicated in money laundering scandal. Katrine Iseman pulls out some notes she's been keeping and plays Sullivan's sordid story for all it's worth, earning a healthy promotion at GNN.

Estella Medina goes on to work for other magnates in the northeast, until she wins the PowerBall lottery and retires comfortably.

Poacher (the cyclist) recovers, moves back to Arizona, where he goes back to doing small time wetwork. But he swears to himself, if he ever sees a certain blade-wielding Latino again, it will be the last time.

And five mysterious secret service agents fade into the woodwork, ready to face the next covert threat to the world.

THE END
 

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