Triple Play [IC]


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The Estate

[sblock=Saint]
While making your tour upstairs, you look out the window overlooking the garage at the top of the stairs. You see a semi entering the housing area with the words "Treasures of the East" stenciled on the trailer. Perhaps they are delivering furniture, though they usually don't use a full sized rig for that. But wait... the semi is stopping and turning towards the Sullivan house at the intersection. You are certain that there were no deliveries on the schedule here today. And it looks like it's bearing toward the gate!
[/sblock]
 

[sblock=OOC]

Also some questions:

Are there any other cars in the garage, as a four car garage it would make sense that there might be, but....

I’m also thinking that any car would need to go though the gate, where the semi is heading. So I was wondering what kind of surroundings we have out the family room covered patio. [/sblock]

From the upstairs window, Saint says on his radio. “We’ve got company. A rather large semi is heading right towards the gate and we’ve got little time. I want one of you to flag that truck and get it to stop. Go now, don’t wait! While he’s doing that I want the other agent to get ready to take out the tires. Watch for the truck to increase in speed. Cover Girl, stay with the Senator. I’ll keep you informed from here.” Saint thinks to himself, “If this is nothing, I’m going to feel very silly.”
 
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Cleo is just on her way to hand the now inspected mail package to the Senator when the call about the truck comes over the SS radio that was given to the team a part of their cover.

"Got it," she replies. "<Saint>, you need to get one of the cars from the garage and block the drive. Now."

Knocking on the Senator's door, she just keeps moving. "Sir, we may have a situation."
 



"Looks like someone wants us out of the picture," Machete says, drawing his pistol. He takes aim at the van.
 
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The Estate

[sblock=Saint]
figmike said:
The first post is assuming we do have an easy way of contacting the agents at the gate on us such as a radio, even though we have not discussed it yet.

You received a tactical headset radio -- set up to work with the SS agents -- as part of your mission gear package. You don't even need to "pull out your radio." :cool:

Are there any other cars in the garage, as a four car garage it would make sense that there might be, but....

The senator has a luxury car (I think I specified a lincoln; I forget).

The girls took the BMW.

The rest of the garage is empty.

There is also a SS SUV in front.

I’m also thinking that any car would need to go though the gate, where the semi is heading. So I was wondering what kind of surroundings we have out the family room covered patio.

There are two gates. I'll attach the estate layout.

There is a pool out back; it's in a upscale neighborhood with well manicured lawns and hedges.
[/sblock]

From the upstairs window, Saint pulls out his radio. “We’ve got company. A rather large semi is heading right towards the gate and we’ve got little time. I want one of you to flag that truck and get it to stop.

SS Agent @ West Gate (Nellis):
"He's not slowing down; he's bearing straight on the gate. I'm readying to engage." (Saint can see Nellis retreiving his SMG).

[sblock=PCs at The Estate]
Roll initiative.
[/sblock]
 

Attachments

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The Road Chase

Insight said:
OOC: Should I go ahead and make my rolls or wait?[/sblock]


[sblock=PCs on the Road]
You both beat the bad guys init; you may take your combat round actions in any order.

However, the maneuver check failed...

I recommend as one of your actions, one of you (probably Leadfoot) phone Veins. As soon as this happens, Veins can make a complex drive check to get in the chase.
[/sblock]

Leadfoot surges ahead to get at the van, but a car pulls into the far lane and blocks you off.
 

Machete fires at the van ahead.

[sblock=Combat]
Using Beretta 92P Pistol (Ranged): +2 atk, 1d10+1 dmg, E1-2, Th20, Ammo 15M4, Rng 25ft.

1st attack -
attack roll (1d20+2=18)
Adding Action Die - Action Die (2d4=6) - subtotal 24
Modified for range (-10): 14 - HIT

2nd attack -
second attack (1d20+2=18)
Modified for range (-10): 8 - MISS

Same roll both times! :lol: :lol: :lol:

Damage Roll:
damage (1d10+1=4)

Ammo used:
Current Magazine: 13/15 remaining.
[/sblock]
 
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