Triple Play [OOC]

I was wondering how Resource Picks such as Manhunt or Body work. Do they have to be Reserve Picks that I Request later, or can I mark down that I would like to have the ability to call in a Manhunt right now. I only ask because the ability to make a Cal III Request with a d20+3 is not possible.
 

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Psion said:
Right... you get (pg 212) WIS common items as part of your possessions and (pg 213) WIS/3 (rounded up) common items as part of your mission gear. Did you get both?

Oh... I'll try to come up with some. I'm not sure what else Machete would need.
 

There's a sidebar in the book about having picks to fill in the blanks. So you could have a team ready to Manhunt on hold waiting for a target. Or alternatively you could just keep your gear pick in reserve if you have enough Wis bonus.
I don't see any reason why it wouldn't work in LSpy - though of course Psion has the final word.
 

Faction Gear: G, T, V, R
Disguise Kit III
Improved Poison - Truth Serum (4 doses) - T
Split 3rd pick to 2xCaliber I
Caliber I Bag full of Guns (unless someone else wants to donate me a gun - since I think I'd be out of place as a secret service agent with no gun)
1x Caliber I pick Reserve (think I can do this, not sure with it only being 1/2 a gear pick)

Common Items (4): Photo's of "family", middle-eastern phrasebook, mp3 player, chocolate bar

I also put some common items on my character sheet, I know it's a bit late, but completely forgot about them until now - if you want me to remove them let me know.
 

figgin said:
I was wondering how Resource Picks such as Manhunt or Body work. Do they have to be Reserve Picks that I Request later, or can I mark down that I would like to have the ability to call in a Manhunt right now. I only ask because the ability to make a Cal III Request with a d20+3 is not possible.

As Solian alluded to, you can make a pick now and "fill in the blanks" later. This does not count as a reserve pick, but you have to make the pick from the list now (IOW, you can say "I want you ready for a manhunt" or "I want you standing by to give me a dossier", etc.)

If you make a reserve pick at this level, you typically have to go for a lower caliber reserve pick than you might be entitled to. So you might give up a caliber III pick as a reserve pick and designate it as caliber I or II later.

I do think this is a little harsh, so one concession I make is that if a pick appears at multiple calibers, I don't make you designate the caliber before you roll. So, for example, if you want a bag full of guns, if you roll a 20+, I let you have a cal II bag full of guns instead of a caliber I.
 

Cal IV Vehicle Pick - split into 2 Cal II picks.
1st: Light SUV + 1 Upgrade
2nd: 4 upgrades for Light SUV

Upgrades: Emergency Services Upgrade, Acceleration Boost, Acceleration Increase I, Top Speed Increase I, Security Package I

Common Items: 1 load of .45 armor-piercing ammunition, 1 Reserve Common Item

Gatac
 

Contacts check:
[sblock]Gear prep: 26 (Thr). Response time: 30 min.

Warchest: 22. Response time: 6 hrs.
Payout: Warchest payout. (2d4=4) ($2000)[/sblock]

This means three Cal IV picks.

I'm also willing to toss a Resource pick into a team pick, otherwise I'll just take the kits.

Pick: Cover Identity (Secret Service Agent)
Caliber: IV.
Type: Tradecraft.

Pick: DR 4.
Caliber: IV.
Type: Gadget.
Housing: Pants Suit.

Pick: Analysis Kit 1 / Disguise Kit 1.
Caliber: III.
Type: Resource.

Pick: Cellular Interceptor.
Caliber: IV.
Type: Gadget.
Housing: iPhone.

Mission common items: 2 held in reserve. Pants suit. Spray can of super glue.
 



Mister Andersen said:
Contacts check:
[sblock]Gear prep: 26 (Thr). Response time: 30 min.

Warchest: 22. Response time: 6 hrs.
Payout: Warchest payout. (2d4=4) ($2000)[/sblock]

That's two uses of the same contact in the same "scene". Read the networking/contact skill pg 144. Each use only allows you one specialist/consultant, and you can only try once per scene.

You either need to choose one specialist or the other, or restructure your contacts so two different contacts have those two specialists.

We can get ammo as common items?

See the footnote to the firearm table on pg 275/276. There are some types of ammo you can get, some you can't (no rocker launcher ammo), but if you can, it's generally 3 times the cost in upgrades.
 
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