You stole my idea, you bastard!C
I can't wait to see it in print!
If you can write a good adventure for any version of D&D from OD&D through Pathfinder, you can adapt it to Castles & Crusades insanely fast.I might be interested. I know very little about C&C though. I need some time to gain knowledge about the system.
If you can write a good adventure for any version of D&D from OD&D through Pathfinder, you can adapt it to Castles & Crusades insanely fast.
This post should handle most of your conversion needs. (If you stick to SRD monsters, which is probably a good idea, you can just use the official C&C monster books for most of them.)Most of my experience is with D&D 3rd Edition, D&D 4th Edition, Pathfinder, and GURPS 4th Edition.
This post should handle most of your conversion needs. (If you stick to SRD monsters, which is probably a good idea, you can just use the official C&C monster books for most of them.)
Any adventure you can picture someone running in 1E is probably a good fit. Any adventure that seems hard to picture in earlier editions of the game is probably not. (Which is to say, there are some universal D&Disms that are present in all eras, which would be fine, no matter what edition of the game you originally played it in. But a half-dragon spellstitched gravetouched ghoul goliath warlock/factotum probably not.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.