True 20 for fantasy


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FATDRAGONGAMES said:
I'm curious how many people use True20 for a traditional fantasy RPG game (i.e. D&D) or is it mainly used for modern/sci-fi?
Oh, it definetely is used for fantasy. In fact, if I ever get tired of running a DnD Fantasy game I'll switch to True 20 for a while.

I had the pleasure of playing Dino-Pirates in Barsoomcore's game at GenCon last year and it was a blast. If you haven't given True20 a whirl for fantasy, you should. ;)
 

I currently run a C&C game and play in a 3.5 D&D game. I have a few friends who I used to game with that all want to try something different than D&D and I'm either looking at True20 or Savage Worlds.
 

I don't care for it for fantasy, myself. Barsoomcore's game was an exception; he could use rock/paper/scissors for all I care, and I'd still enjoy the hell out of the game. I really don't like the damage system, and I don't feel it really offers me anything in return that I can't get elsewhere.
 

True20 is my preferred system for lighter fantasy games at this point. I'd prefer it to be a little more like M&M in terms of character creation (I feel like the powers are more closed in True20), but it works well and it's easy to shake out for a game.
 

I've been using it for Freeport and it works really well. If you are interested in doing fantasy, the True20 Freeport Companion is quite useful, even if you don't use the setting itself.
 

I got back into fantasy because of True20 via Freeport. In fact, I use True20 for all d20-based games now. Prior to that I used d20 Modern exclusively.
 

Just started a True20 fantasy campaign.

Had a very short introductory adventure, which was lots of fun. Still, rolling a critical on my first ever hit roll may have made me biased.
 


I've used True20 for fantasy-historical mini-campaigns (e.g. Vikings, Ancient Greeks, Ancient Levant, Ancient Rome). I thought it worked pretty well, but not enough for it to capture a top spot in my gaming.
 

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