Eric Tolle
First Post
I'm planning to use it for my far-future sword and sorcery game. To my mind, the system is far better suited for the Conan/Dying Sun/Thundarr genre than D&D.
Some things I find suitable for the genre:
Some things I find suitable for the genre:
- Damage Save means that even high-level characters are vulnerable to damage.
- Magic resembles powers more than spells, with no memorization.
- Easier ability for non-magic users to get single powers.
- No need for high-level characters to have tons of magic items.
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