ValhallaGH
Explorer
Wow, a five point build. Did you mean to do that?
ValhallaGH said:Wow, a five point build. Did you mean to do that?
But, he gets stat increases every six levels and he's level seven....Vigilance said:If you mean his stats, they're 6 points.
Oddly, Steve Kenson seems to have agreed with your premise. The Improved Strike feat from True20 is a general feat, available to all characters regardless of role. It gives unarmed attacks a base damage equal to character level / 4 (rounded up) and the option of dealing either lethal or non-lethal damage.RigaMortus2 said:My first thought was, I'd like a martial arts system which increases with character level. I don't like the idea of a player's class determining their combat effectiveness (ie BAB). In D&D terms, if a Wizard wanted to spend time being a karate expert, why shouldn't he?
ValhallaGH said:Oddly, Steve Kenson seems to have agreed with your premise. The Improved Strike feat from True20 is a general feat, available to all characters regardless of role. It gives unarmed attacks a base damage equal to character level / 4 (rounded up) and the option of dealing either lethal or non-lethal damage.
As for separating out attack bonuses, maybe you should look into some of the more skill-based systems? That seems to be the direction you want, each combat style as a skill based upon a character's experience and specialization. Just trying to be helpful; you can create such a system in d20 but it will take a lot of work, and some of the inspirations from skill-based systems could be the key to successfully creating your own such system.