True Creation + Rod of Excellent Magic = 2000gp/day

Rkhet

First Post
What the title said.

From the SRD:

True Creation

Conjuration (Creation)

Level: Creation 8

Components: V, S, M, XP

Casting Time: 10 minutes

Range: 0 ft.

Effect: Unattended, nonmagical object of nonliving matter, up to 1 cu. ft./level

Duration: Instantaneous

Saving Throw: None

Spell Resistance: No

The caster creates a nonmagical, unattended object of any sort of matter. Items created are permanent and cannot be negated by dispelling magics or negating powers. For all intents and purposes, these items are completely real. The volume of the item created cannot exceed 1 cubic foot per caster level. The caster must succeed at an appropriate skill check to make a complex item.

Unlike the items brought into being by the lower-level spells minor creation and major creation, objects created by the casting of true creation can be used as material components.

XP Cost: The item’s gold piece value in XP, or a minimum of 1 XP, whichever is more.


Excellent Magic: Once per day when casting a nonepic or epic spell that has an experience point component, the rod supplies up to 2,000 XP, not the caster. If more experience points are required to cast the spell, the caster provides them. As a special use of the rod, the caster can substitute the power inherent in the rod for the experience point development cost of an epic spell. Doing so drains all the power from the rod, rendering it useless.

Caster Level: 21st; Prerequisites: Craft Rod, Craft Epic Rod; Market Price: 650,000 gp; Cost to Create: 325,000 gp + 26,000 XP.

Is this cheese? On one hand, free gold. On the other, by that level 2000 is pocket change.
 

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Yeah, that's not really relevant at the levels you need to have something like this.

The Rod of Excellent Magic is somewhat questionable, tho, but not really in that context, just thinking of spells like Gate or Simulacrum, that could be truely messy.

Bye
Thanee
 

The rod is best for casters who make some mega-epic-spell that has a 2000 xp cost to mitigate, but its great for other stuff too. Definitely one of the first purchases of the epic archmage connoisseur
 

Even though the cost is not a lot, it is still a good find. For a nasty DM, it is easy to say your BBEG has been playing with this toy every day for a long time...leading to them having lots more gold than they should. Then again, if you are the DM, you could just give them that stuff, but I like to keep it within the rules (however twisted they may be).

Remember, from a cheese standpoint, anything that creates an infinite wealth is good.
 

Well, since it costs 650,000 gp., you can assume it is usually lost/stolen from its current owner about once every two years.
 



Or even in a more reasonable way... Fabricate

The Wall of Iron just helps preserve the universal balance, threatened by rust monsters! :eek:

Bye
Thanee
 

moritheil said:
True, but you hardly need to go epic to do that. I'm sure everyone remembers all the Wall of Iron discussions.

that won't ddestroy an economy unless the economy is based on the iron trade. it will kill the iron trade though
 

Ah, but that depends on the economy you're talking about, and how important the iron trade is. Plus, even small instabilities can lead to war and destruction as one faction or another sees weakness. Maybe the ruler of one region hates the party for ruining the iron trade, as the iron mines of his region were helping to fill his coffers. Maybe the rulers other, nearby regions sense that the first ruler is weakened by this development, and attack him to carve up his lands. Congratulations, your party is now responsible for precipitating armed conflict and bloodshed. Be sure to load up on the descriptions of innocent children bleeding from their mouths and such.

This all depends on how heroic/cinematic your campaign is.

Crothian said:
that won't ddestroy an economy unless the economy is based on the iron trade. it will kill the iron trade though
 

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