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True Strike

This is why a Bow of True Arrows from S&F at 4000 GP is broken at low and mid levels.

Haste is fairly easy to acquire and a character with a BAB of 6 or higher would be:

X+20 / X - 5

vs.

X / X / X - 5

OR with Rapid Shot

X+18 / X - 2 / X - 7

vs.

X / X - 2 / X - 2 / X - 7

to hit.

Unless your X to hit is near 20 in the first case or 16 in the second, you are hitting a lot more often against high AC opponents.


At much higher levels, this item is less broken due to it only being a +1 Bow and characters having to hits in the range of +16 to +20. But even at real high level, the ability to get a 95% chance to hit against extremely high AC opponents is still potent.

This item is way underpriced.
 

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I just finished a campaign in which potions of true strike were commonplace. It does raise the power level of the game a bit, but we were in a game where that was not a problem. If you think Potions of true strike would unbalance the campaign then rule 0 it for your campaign.
Wands existed as wll of course, but hasted fighters with power attack use the potion and a Hewards or potion belt.
 

ZiaRahman said:
I just finished a campaign in which potions of true strike were commonplace.

Well, that's fine by me, because you must spend an action to use that. What warpmind wants is something that is activated as a free action, and has unlimited charges. He probably even wants to use it more than once per round, for every attack he makes. In short, he wants something that gives him a +20 insight bonus to attack rolls and lets him ignore certain factors like concealment.
And such an item would just be plain munchkinism. There's absolutely no way you'd get me (or any other sane DM) to allow such a thing. (Unless that DM is a sadist and allows such stuff - and then outfits every single foe with the improved version of it. Or the DM is bribable and you want to pay a lot for that. Being an attractive specimen of the other sex and offering certain services could help here. But the DM could then still outfit every foe with it. There are bribable sadists after all :D)
 



KaeYoss said:
What warpmind wants is something that is activated as a free action, and has unlimited charges.

No problem. That would be pretty expensive.

KaeYoss said:
He probably even wants to use it more than once per round, for every attack he makes.

Now that would be really expensive! So expensive, in fact, that you probably couldn't afford one until epic levels anway! :)

KaeYoss said:
There's absolutely no way you'd get me (or any other sane DM) to allow such a thing.

Any sane DM? Hmm. I attribute the hesitance of a DM to allow such an item, priced correctly and appropriately, as simply a lack of experience. What you call "sane", I call "amateur". *shrug*
 
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kreynolds said:
Now that would be really expensive! So expensive, in fact, that you probably couldn't afford one until epic levels anway! :)

That would be far into epic! It's practically a +20 insight bonus Let's see: +20 at a weapon costs 8 Million. This would also grant us +20 to damage and enable us to overcome DR /+20. So our Item would cost less that that. Probably half the value or a little less. But the Item gives us an insight bonus, which stacks with enhancement bonuses and should be more expensive. Also, we ignore several effects, like concealment, so that should add to the price. Finally the bonus we get would work with everything we use, not just with one weapon.
Considering all that, it should amount to 10 Million GP (or 5 if it uses up a slot) and would be the most expensive wondrous item I've heard of.


Any sane DM? Hmm. I attribute the hesitance of a DM to allow such an item, priced correctly and appropriately, as simply a lack of experience. What you call "sane", I call "amateur". *shrug*

*assuming* it's priced correctly and appropriately.

We both agree that such an Item is quite expansive and is just far out of range for every "normal" campaign. It won't come into play until long into an epic campaign, either. It should have no place with a character of less than 40th-level. And I don't think to many play further than that!
 

warpmind said:
¿Do you allow your players to create objects which cast True Strike an infinite number of times as a free action?

No.
Nor any magic item that's not in the core rules.
As far as I'm concerned the "creating new items" rules in the DMG are just for DMs, not players.
 

Re: Re: True Strike

dcollins said:

As far as I'm concerned the "creating new items" rules in the DMG are just for DMs, not players.

Good call! :)

I like that. Too bad I already have alternative magic item creation rules that my players have been using for a long time. Doh!
 

Re: Re: True Strike

dcollins said:


No.
Nor any magic item that's not in the core rules.
As far as I'm concerned the "creating new items" rules in the DMG are just for DMs, not players.

While I can certainly see this stopping a lot of headaches, don't you and your players find this somewhat ... limiting?

Just because I allow my players to make what they want doesn't mean they can make ANYTHING they want. If an item looks like it will be unbalancing I might adjust the cost or disallow it completely.

But I like my players to make unique and original items. Makes the them more attached to them.
 

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