Skywalker
Adventurer
Ranger REG said:Perhaps, I should be clear on my own thought about True20 Modern-Style gaming. At the base, I like the idea of having three roles, not one nor two. Granted, the Adept is an FX role, so why not replace it with a non-FX role more suited for the modern world?
* The Brain, aka Expert
* The Brawn, aka Warrior
* The Delegator, aka Leader ... a social-based role that are politicos or spiritual leaders.
In summary, don't just try to plug True20 into the modern genre, tweak it.
This is a fine approach. However, I again note that this is not really tweaking True 20 so much as taking a significantly different approach. In True 20, the Expert is not "the Brain". It is the Skill Role. Both Mouth and Brain are both covered by Skills in True 20/D20. As such, you would need to change the Expert Role as well to achieve the 3 Classes above. You will also need to add in specific class/role skills. At this point you are beginning to move away from the design of True 20 considerably.
True 20 Roles are meant to be concept free. This is different to D20 Modern in which the Classes, even the basic classes are concept based. True 20 Roles really only provide mechanical balance and so are focussed on the 3 aspects of the True 20/D20 rule system - Combat, Skills and FX. The advantage of this approach is that the Roles do little to restrict any concept except to the extent to maintain balance of these 3 elements.
So if you have no FX and wish to use True 20 then I still think the best approach is to just drop the Adept Role as the remaining 2 Roles will be sufficient. An Expert will cover all the Mouth and Brain concepts as these are both defined in True 20 and D20 as "Skills".
So, I am not trying to discourage your idea. However, I am trying to explain that there is an actual distinction between Roles and Classes that may not be immediately apparent. If you revert the Roles to Classes then it will have an impact on the rest of the True 20 System.