True20 Companion: Who's got it?

Whisperfoot said:
Let us not forget that we're already on edition 1.5. ;)

I'm actually very happy with this entire product line. It's very modular and very playable. In fact, while I still use D&D for fantasy roleplaying, I pretty much stick to True20 for Modern, scifi, and post-apocalyptic games. I'm really looking forward to the True20 edition of Darwin's World.

I'd rather say we're on 2.0, since it started with M&M and Blue Rose was the 1.5 edition. :P

And in spite of running a d20 modern chat room, True20 will be likely to replace 100% of my gaming. I'll still purchase some d20 modern stuff as I try to convert, but I will slow all my non-True20 purchases.

And this thing is supported very well, I just can't wait to see MORE of it.
 

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jezter6 said:
I can already see ways around this though...

Take a look at Licensing True20. As a publisher, paying $100 annually for a maximum of 6 products within that year means that those (up to) 6 products better make a return on investment. Ask any of the current publishers using the single-class release format - the only way that format makes any money is by sheer number of products. TheLe and LPjr make way more than 6 class products per annum, and they have to in order to profit from that model. I think. I'm pretty sure.

Technically, True20 is OGL, and that means publishers can release OGL products that are True20-compatible. They cannot, however, explicitly state they are compatible with True20. And think about it... how difficult is it to say a product is True20 compatible without using the word "True20"? It's not easy, and odds are the majority of your target market will overlook such a product in favour of something sporting the actual True20 logo.

So, yeah, there are ways around the licensing. They are only technically successful, and I doubt "getting around" the True20 license will lead a 3rd party publisher to profit.

Just my +1 wealth check, anyhow.
 

Never said it would be profitable, but I could see how it could be done.

I'm not good at business, so I'm unsure how a flood of low profit el-cheapo PDFs actually makes money by flooding the market with them. I'd love to see some business numbers to support that, but I know that publishers don't want to give that info out.

I can't wait to see Chuck's take on True20. True Darwin's World is definately high on my list.
 

Roudi said:
Take a look at Licensing True20. As a publisher, paying $100 annually for a maximum of 6 products within that year means that those (up to) 6 products better make a return on investment. Ask any of the current publishers using the single-class release format - the only way that format makes any money is by sheer number of products. TheLe and LPjr make way more than 6 class products per annum, and they have to in order to profit from that model. I think. I'm pretty sure.

If you do 6 products a year, you are paying a whopping $16.66 fee per release to use the True20 logo. If that's going to make your releases unprofitable, you should stop pretending you're a publisher in the first place.
 

Whisperfoot said:
Let us not forget that we're already on edition 1.5. ;)

I'm actually very happy with this entire product line. It's very modular and very playable. In fact, while I still use D&D for fantasy roleplaying, I pretty much stick to True20 for Modern, scifi, and post-apocalyptic games. I'm really looking forward to the True20 edition of Darwin's World.
Where did you hear about a True20 Darwin's World? My gaming group wants to do a post-apocalyptic setting and I thought about picking up the DW pdfs and converting some stuff to True20. If the work will be available soon, I may just wait :)
 

Jonathan Moyer said:
Where did you hear about a True20 Darwin's World? My gaming group wants to do a post-apocalyptic setting and I thought about picking up the DW pdfs and converting some stuff to True20. If the work will be available soon, I may just wait :)

I've heard it here and on the True20 forums. This has also been confirmed by more than one person in the RPGO camp, so I can only assume that it's true.
 

Jonathan Moyer said:
Where did you hear about a True20 Darwin's World? My gaming group wants to do a post-apocalyptic setting and I thought about picking up the DW pdfs and converting some stuff to True20. If the work will be available soon, I may just wait :)

There might, hypothetically speaking, be a freelance writer for RPGO who is a regular poster on these boards who has, theoretically, entered into a verbal agreement to do a True 20 conversion of DW in the near future.

As least, that's what I heard on the street third hand.
 

Chris Davis and I have talked about Doing a Darwin's World Conversion for True20.

It's definitely going to happen, the only question right now is when I can get the time to tackle it.

With the new True20 companion out, I think it's going to be a really fun conversion.
 


CaptainChaos said:
If you do 6 products a year, you are paying a whopping $16.66 fee per release to use the True20 logo. If that's going to make your releases unprofitable, you should stop pretending you're a publisher in the first place.
I take it you've never tried to publish RPG PDFs on your own. :)

You're right, the licensing doesn't look expensive if it's the only expense you see. But when you take into consideration every other expense involved in creating a quality product, that extra $16.66 per product just for a logo can become quite unappealing. Freelancers and editors to pay, art to buy, advertising to purchase, and not to mention one's own daily expenses...
 

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