True20 system released by itself

Has anyone else noticed that the Elemental Strike feat (which appears in the Supernatural secion of the list of feats on pgs 27-28) doesn't appear anywhere in the feat descriptions?

Edit: I've started an "errata" thread over on the Green Ronin True20 board to collect any errors that we people might stumble upon. You can find it here:

http://www.greenronin.com/phpBB2/viewtopic.php?t=6233
 
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carpedavid said:
Has anyone else noticed that the Elemental Strike feat (which appears in the Supernatural secion of the list of feats on pgs 27-28) doesn't appear anywhere in the feat descriptions?
It's on page 41 in my copy of the PDF. It should have been removed as a seperate feat, since it's a supernatural power.
 

Defensive Roll never actually lists the bonus it should be providing. According to the feat summary, it's +1, but the feat description doesn't list it.
 

Hmmmm... Okay, I'm not getting fatigue. In the description of Fatigue, it says that on a failed save, the character takes "one or more" level of fatigue. Only problem is, they never really clarify what fatigue is. Since they refer to levels, I don't see how it could be the normal fatigued state (-2 Str and Dex). The definition of Fatigue refers to it's own page number (page 37) for a definition of Fatigue, but I'm not seeing it.

What am I missing?
 

Macbeth said:
Hmmmm... Okay, I'm not getting fatigue. In the description of Fatigue, it says that on a failed save, the character takes "one or more" level of fatigue. Only problem is, they never really clarify what fatigue is. Since they refer to levels, I don't see how it could be the normal fatigued state (-2 Str and Dex). The definition of Fatigue refers to it's own page number (page 37) for a definition of Fatigue, but I'm not seeing it.

What am I missing?

Go to page 75 of the PDF. There you'll find the definition of levels of Fatigue.

Edit: I've added this to the errata thread I posted above.
 
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Macbeth said:
Wonderful! Thanks, that helps tremendously. :)

Still a great system, just a few little blemishes with editing and such.

Yeah, If I didn't like the system so much, I wouldn't be so concerned about collecting the needed corrections :D.
 

Having reviewed the New True20 now with friends, I have to say that my group prefers to just keep using Blue Rose without the setting. The differences between BR mechanics and New True20 mechanics are enough that it isn't really the same thing.

EDIT: Although there are a few features we'll keep from the new one. It wouldn't be an RPG if we didn't have to mess with the rules a bit :)
 
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I like it so far, but what irritades me are the automaticly obtained skills.

Can you change the Skills later on? For example if I play a Warrior and decide later to become a Adept shouldnt you have a chance to learn one or two Knowledge Skills?

And the other Skill related problem I have is with multiclassing. If you choose Expert you automaticly get 6+ or 4+ Skills even if you take only one Level as an Expert ... so why not simply take that level? You trade only one Combatbonus or Adeptfeat for a permanent doubling or trippling of your skills, after taking one level you can easily go back to your main Class.
 

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