Flamewarrior
First Post
* this doesn't constitute challenge to the trademark by Nifft. 
Defensive edge: least, 1st, none; +/- 2, swift action to use.
Inertia surge: least, 2nd, none/reflex.
Knight's puissance: least, 1st, none; swift action to use.
Universal aptitude: least, 2nd, none/will.
Word of nurturing, minor: least, 1st, none.
Archer's eye: lesser, 3rd, none.
Hidden truth: lesser, 3rd, none.
Perceive the unseen: least, 2nd, none.
Silent caster: least, 2nd, none/will.
Speed of the zephyr: lesser, 3rd, none/fortitude.
Strike of might: least, 2nd, none.
Temporal twist: lesser, 3rd, none/will.
Word of nurturing, lesser: impasse here. I consider this too weak as-is for a lesser invocation, and we already have a least version.
Acceletated attack: lesser, 3rd, none.
Energy negation: lesser, 3rd, none.
Incarnation of angels: greater, 5th, none.
Seek the sky: lesser, 4th, none/fortitude.
Speed of the zephyr, greater: lesser, 4th, none/will.
Temporal spiral: another impasse. The power difference to temporal twist is next to nothing in the normal effect and large in the reverse one.
Vision sharpened: lesser, 4th, none.
Word of nurturing, moderate: lesser, 4th, none.
Breath of cleansing: lesser, 4th, none/fortitude.
Caster lens: greater, 5th, none/will.
Confounding resistance: greater, 6th, none/will.
Magic contraction: greater, 6th, none.
Morale boost: greater, 5th, none/will; swift action to use.
Spell rebirth: greater, 6th, none; reverse effect requires caster level check.
Word of nurturing, potent: impasse again - see below.
Eldritch attraction: greater, 6th, will; no size clause.
Energy negation, greater: dark, 7th, none.
Essence of lifespark: greater, 6th, none.
Preternatural clarity: greater, 6th, none/will.
Seek the sky, greater: dark, 7th, none/fortitude.
Sensory focus: greater, 6th, none/fortitude.
Ward of peace: greater, 6th, none/will.
Word of nurturing, critical: it could be greater/6th ... but see below.
Breath of recovery: dark, 7th, none/fortitude.
Ether reforged: a priori, dark/7th, but the most important is that the normal effect's duration should be anything but instantaneous, the reverse effect actually has a non-instantaneous duration (as per the spell), and, since it's equal to a personal-range spell, it probably was meant to affect only willing targets (the flavor supprts this); otherwise, it should require a will saving throw.
Knight's puissance, greater: greater, 6th, none.
Mystic rampart: greater, 6th, none.
Singular mind: dark, 8th, none/will.
Word of nurturing, greater: ... (see below!)
About those damn words of nurturing, they could be a class ability akin to eldritch blast (with scaling equivalent spell level), or since there are no saving throws involved, it could just be 1st level (and least, of course). Alternatively, one could just screw the even-leveled ones and convert the others as above; but, if meant to auto-scale, it would be either fast healing = caster level or damage = (1 + half caster level)d6.
Fortify armor: lesser, 3rd, none. Personal note: I really, really hate how it's easy to negate sneak attacks; so, in my games, any heavy fortification gives a 75% chance of failure. Besides, since the very goal is forsaking the truename checks, it can't scale as written - I'd give it a flat 50% and call it a day. What do you think?
Keen weapon: lesser, 3rd, none.
Agitate metal: least, 2nd, will.
Analyze item: least, 1st, none.
Rebuild item: lesser, 3rd, none.
Suppress weapon: lesser, 4th, none; negates all energy damage from weapon properties.
Suppress item: greater, 6th, none.
Transmute weapon: lesser, 4th, none.
Metamagic catalyst: greater, 6th, none; doesn't scale and gives widen spell from the start.
Seize item: greater, 4th, none.
Fog from the void: ceases to exist, due to breath of the night.
Shield of the landscape: lesser, 4th, none.
Shockwave: least, 2nd, fortitude.
Energy vortex: lesser, 3rd, none.
Speak rock to mud: lesser, 4th, none.
Transform the landscape: lesser, 4th, none.
Lore of the world: greater, 6th, none.
Master of the four winds: greater, 5th, none.
Thwart the traveler: dark, 8th, none.
Anger the sleeping earth: dark, 8th, none.
Conjunctive gate: gate is a broken spell. Period.
Deny passage: dark, 7th, none.

I may have taken this a bit too literally, but I thought a good thing to do was to ditch the widely-considered-unsalvageable skill use for magic (because skills are too variable, and all this you've probably heard already). Another reason for this is that I'd like there to be some few well-developed systems, rather than new, scantly-supported ones popping frequently. So, what I'm trying to do here is to make the utterances into invocations - that way, the truenamer class features would become options for the warlock, thus giving the latter more support (and let's be honest, the utterance list is very short, so "truenamers" - now warlocks - have the entire warlock invocation list at their disposal). Of course, with this, the truespeak skill goes outta the window, but I do have an idea for bringing knowledge checks to bear: making the effective caster level against a given target be the corresponding knowledge ranks, and all DCs be 10 + half knowledge ranks + Int/Cha modifier - the simple act of basing it off ranks instead of totals makes it a lot more manageable, and while now we'd be talking again about a different class, this seems to be something to consider. About the other elements of that chapter, the "metaspeak" feats would just be the "metaspell-like" abilities, focused lexicon is redundant with the variant about knowledge skills above, and all others have no place in the mechanics here (I'd like the idea of researching personal truenames, but this should be simply for raising DCs and caster levels, without extra rules baggage); the recitations are redundant with utterances; and, about class abilities, sending is redundant with warlock's call, speak unto the masses would need a revamp, and all others would be just options. So, there are the utterances-as-invocations, with grade, equivalent level, save type (normal/reverse effect, for the evolving mind ones), and possible modifications after a semicolon, if any. Nitpick at will, and thanks for the attention.Nifft said:I'm starting to think that all new classes should be based on Warlock-like or Dragon Shaman-like ability mechanics. Unlimited use, pay in actions rather than slots per day.
I'll bet we could make a Truenamerlock (tm) that would keep the flavor but be balanced. And we could do it off of Knowledge skills instead of making a new skill.
Defensive edge: least, 1st, none; +/- 2, swift action to use.
Inertia surge: least, 2nd, none/reflex.
Knight's puissance: least, 1st, none; swift action to use.
Universal aptitude: least, 2nd, none/will.
Word of nurturing, minor: least, 1st, none.
Archer's eye: lesser, 3rd, none.
Hidden truth: lesser, 3rd, none.
Perceive the unseen: least, 2nd, none.
Silent caster: least, 2nd, none/will.
Speed of the zephyr: lesser, 3rd, none/fortitude.
Strike of might: least, 2nd, none.
Temporal twist: lesser, 3rd, none/will.
Word of nurturing, lesser: impasse here. I consider this too weak as-is for a lesser invocation, and we already have a least version.
Acceletated attack: lesser, 3rd, none.
Energy negation: lesser, 3rd, none.
Incarnation of angels: greater, 5th, none.
Seek the sky: lesser, 4th, none/fortitude.
Speed of the zephyr, greater: lesser, 4th, none/will.
Temporal spiral: another impasse. The power difference to temporal twist is next to nothing in the normal effect and large in the reverse one.
Vision sharpened: lesser, 4th, none.
Word of nurturing, moderate: lesser, 4th, none.
Breath of cleansing: lesser, 4th, none/fortitude.
Caster lens: greater, 5th, none/will.
Confounding resistance: greater, 6th, none/will.
Magic contraction: greater, 6th, none.
Morale boost: greater, 5th, none/will; swift action to use.
Spell rebirth: greater, 6th, none; reverse effect requires caster level check.
Word of nurturing, potent: impasse again - see below.
Eldritch attraction: greater, 6th, will; no size clause.
Energy negation, greater: dark, 7th, none.
Essence of lifespark: greater, 6th, none.
Preternatural clarity: greater, 6th, none/will.
Seek the sky, greater: dark, 7th, none/fortitude.
Sensory focus: greater, 6th, none/fortitude.
Ward of peace: greater, 6th, none/will.
Word of nurturing, critical: it could be greater/6th ... but see below.
Breath of recovery: dark, 7th, none/fortitude.
Ether reforged: a priori, dark/7th, but the most important is that the normal effect's duration should be anything but instantaneous, the reverse effect actually has a non-instantaneous duration (as per the spell), and, since it's equal to a personal-range spell, it probably was meant to affect only willing targets (the flavor supprts this); otherwise, it should require a will saving throw.
Knight's puissance, greater: greater, 6th, none.
Mystic rampart: greater, 6th, none.
Singular mind: dark, 8th, none/will.
Word of nurturing, greater: ... (see below!)
About those damn words of nurturing, they could be a class ability akin to eldritch blast (with scaling equivalent spell level), or since there are no saving throws involved, it could just be 1st level (and least, of course). Alternatively, one could just screw the even-leveled ones and convert the others as above; but, if meant to auto-scale, it would be either fast healing = caster level or damage = (1 + half caster level)d6.
Fortify armor: lesser, 3rd, none. Personal note: I really, really hate how it's easy to negate sneak attacks; so, in my games, any heavy fortification gives a 75% chance of failure. Besides, since the very goal is forsaking the truename checks, it can't scale as written - I'd give it a flat 50% and call it a day. What do you think?
Keen weapon: lesser, 3rd, none.
Agitate metal: least, 2nd, will.
Analyze item: least, 1st, none.
Rebuild item: lesser, 3rd, none.
Suppress weapon: lesser, 4th, none; negates all energy damage from weapon properties.
Suppress item: greater, 6th, none.
Transmute weapon: lesser, 4th, none.
Metamagic catalyst: greater, 6th, none; doesn't scale and gives widen spell from the start.
Seize item: greater, 4th, none.
Fog from the void: ceases to exist, due to breath of the night.
Shield of the landscape: lesser, 4th, none.
Shockwave: least, 2nd, fortitude.
Energy vortex: lesser, 3rd, none.
Speak rock to mud: lesser, 4th, none.
Transform the landscape: lesser, 4th, none.
Lore of the world: greater, 6th, none.
Master of the four winds: greater, 5th, none.
Thwart the traveler: dark, 8th, none.
Anger the sleeping earth: dark, 8th, none.
Conjunctive gate: gate is a broken spell. Period.
Deny passage: dark, 7th, none.