Mistwell said:WOTC endorses Improved Natural Attack for the Monk with non-core products and the FAQ and CustServ, and that the intent of the rules was likely that all along.
I agree with Plane Sailing, but withheld posting that (should be in PHB) again as the whole argument cannot be satisfactorily resolved barring errata of the PHB and/or MM.Plane Sailing said:I think if that was the intent of the rules all along, the INA feat would have been in the PHB and not the MM.
It might be that that they now think it is OK, but the original intention seems to be quite clearly that it was a feat for monsters, just based on the placement of it.
Mistwell said:Keeping it core was quite fair, given there is so much non-core WOTC stuff that proves the point you happen to disagree with. SRD doesn't mean core, and never did. So, why did you bring up Psionics in a debate where you already agreed to stick to core, unless it was to be a moving target?
Mistwell said:WOTC endorses Improved Natural Attack for the Monk with non-core products and the FAQ and CustServ, and that the intent of the rules was likely that all along.
DMG page 303
This chapter provides descriptions of one skill, Control Shape, and a number of feats that are typically used only by monsters.
custserv said:Hi there Edward,
Having a limb or a mouth does not mean you can use it as a natural weapon.
Humanoids do not have a natural attack at all unless its creature entry says it does. However, a humanoid can use his body for a single unarmed strike. This is not a natural weapon. An unarmed strike can be represented by either a fist, or a knee, or a kick, or an elbow, or a headbutt, etc.
The game does not recognize the fact that in real-life people can flail about wildly 10 times in six seconds. For simplicity's sake, all that effort amounts to making a single attack roll in the game.
Normal humanoids without natural attacks cannot choose the Improved Natural Attack feat at all.
Monks however can benefit from Improved Natural Attack because their improved unarmed strike counts as both a manufactured and a natural weapon for effects that enhance or improve natural or manufactured weapons. This is covered in the D&D v.3.5 FAQ.
http://www.wizards.com/default.asp?x=dnd/er/20030221a
Now tell all your friends: No Fighting, No Biting.
Take Care and Good Gaming!![]()
KarinsDad said:I've already stated my opinion of this several times in this and other threads.
An effect is an external influence to a given creature, object, or other effect. I base this definition off of the standard usage of the word effect found throughout the rules.
There appears to be three basic game elements: creatures (and their properties), objects (and their properties), and effects (and their properties: magical or mundane). Virtually every thing in the game appears to fall into one of these 3 categories....
srd said:Keen Edge...
Multiple effects that increase a weapon’s threat range (such as the keen edge spell and the Improved Critical feat) don’t stack.
No Name said:...Btw, I'd like to know the causes for these effects.![]()
Artoomis said:That's to me is the real reason why we should treat "effect" in the monk's class as meaning both cause AND effect, which is why monk's may take INA per core rules only.