Tryiing to find a feat.. for skills.

Kotor2

It's possible that you also might be thinking of the computer game Knights of the Old Republic 2 (which is loosely based on the d20 system). In that game, there were feats you could select that would make any single non-class skill a class skill thenceforth.
 

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Oriental Adventures. Versatile, or something similar. Pick two cross-class skills and they become permanent class skills.

You're welcome.

Edit: Kae'Yoss beat me to it.
 

In general, I think a feat that simply causes it to be a class skill or changes the cost is not a well-designed feat (it could easily be superceded by multiclassing or changing to a prestige class). (Yes, I think MWP is a problematic feat, too).

In Star Wars, the feat requires one or more ranks in a skill, which is not already a class skill, and makes it a class skill as well as granting a +2 bonus. I think that works pretty well, but seems overly restrictive.

Incidentally, I've noticed that a number of players like to take Able Learner or the aforementioned feats at 1st level, thinking to get a break on your 1st level skill points. That won't work, unless the feat is granted by a class, as selecting a feat is a later step. Ironically, it's usually a better idea to wait until second level to invest ranks in a new class skill gained this way, unless it can only be used trained, or you want to keep it maxed and have very few skill ranks.
 

EyeontheMountain said:
Or you could join my game. I always allow two non-class skills to be class skills, chosen at level one.

Do you have the same skills being picked by the PC's, say Spot and Listen, or is there a variety in the choices made?
 


Dross said:
Do you have the same skills being picked by the PC's, say Spot and Listen, or is there a variety in the choices made?

Welll, let me say first that I also make knowledge skills class skills for all classes, so no one has to pick those, though some do anyway. :\ :)

Rogues as you can imagine rarely need or use this ability, unless they want a few ranks in spellcraft. Scouts and otehr high skill classes, rarely take much advantage of this ability either.

For other classes, Spot, Listen, Sense motive and UMD are popular favorites, with search, spellcraft, and Hide/Move Silent coming in high also.

Occasionally someone will pick an oddball skill, but those are the typical choices.
 

irdeggman said:
Able Learner doesn't make skills class skills only that all skills cost 1 sp to buy. Not making them class skills keeps the max ranks down.

That's true.. but remember that you can max out a skill as long it is a class skill for at least one of your classes (using class or cross-class costs, depending on the actual level taken). Able Learner is very useful for a multiclassed character - My PC uses it to keep up with Spot/Listen/Survival.. which otherwise wouldnt be possible as a Ranger 2/Witch 7 (advancing as witch..).
 

Also, regarding the topic..

I believe there are a couple of feats in Heroes of Battle (guerrilla.. scout?) that also reduces the costs of the spot/listen or hide/move silent to 1 sp/rank. Not exactly class skill either, but worth mentioning.

Tome of Battle have a feat (Martial Study?) that in addition to give you some benefits WRT to a school, also gives you its associated skill as a class skill, regardless of what classes you take.
 

Wavestone said:
That's true.. but remember that you can max out a skill as long it is a class skill for at least one of your classes (using class or cross-class costs, depending on the actual level taken). Able Learner is very useful for a multiclassed character - My PC uses it to keep up with Spot/Listen/Survival.. which otherwise wouldnt be possible as a Ranger 2/Witch 7 (advancing as witch..).

Absolutely and that is the real point of the feat (IMO).

Many people in the past have confused paying 1 sp for a skill and treatign it as a class skill as meaning the same thing.

If the feat allowed you to treat all skills as class skill it would be way overpowering.
 

irdeggman said:
If the feat allowed you to treat all skills as class skill it would be way overpowering.
Except that the only skill that is broken, if all skills are class skills for all characters, is Tumble. That's because tumbling is so easy, with such low DCs.
Make Tumble an opposed check and you can delete the class/cross-class distinction without significantly altering game balance. After all, investing a skill point is an exclusive choice.

Try a few builds were cross-class skills don't exist and you'll see what I mean. While some characters will get better at certain non-archetypal skills, it won't alter game balance at all (with the exception of Tumble, if you don't change it).
 

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