irdeggman said:
Early qualification for prestige classes?
I noticed that. I still don't really think it's a problem.
Most prestige classes are designed so that as soon as a character can meet the skill rank or BAB requirements, they can meet all requirements.
The majority of exceptions require disparate class features (castable spells, rage and turn undead, sneak attack and familiar, etc) that force a character to multi-class irregardless of the existence or non-eixstence of class skills.
The result being that either the character qualifies no earlier or they qualify one level earlier. I can't see a problem with that.
But I am willing to be shown the error of my ways.
irdeggman said:
You mentioned tumble as the single skill that gets busted with this system, I pointed out that UMD would be worse. The effects are better and the DCs are higher (hence the advantage for having UMD be a class skill).
It's because of those high DCs that UMD won't be worse. The effects are better but you can't gain those without a significant investment of character resources (especially for 2+ skill points per level classes) that takes many levels to really pay off. Also, you need to actually have a magical device to use (likely but still an often significant limitation). Finally, you are never guaranteed success when using magical devices; a natural 1 automatically fails.
Tumble, on the other hand, requires a total +24 check to do everything it asks for all the time, and +5 total check to do the best part of it reliably (55%).
irdeggman said:
Having certain skills being class skills is part of the way classes are supposedly balanced with each other.
Yeah. Balanced.
irdeggman said:
A single feat that allows all skills to be class skills is too much when compared to other similar feats (like those already pointed out). Generally these limit you to 2 skills per feat. The exception is the one that allows all knowledge skills to be class skills.
I completely agree. A single feat that deleted cross-class skills would be unbalanced.
Deleting cross-class skills for everyone, for free, would not be unbalanced*.
Which is what I was trying to say in the first place.
* Changes would be required for certain skills (Tumble) due to the ridiculous ease of their best effects.
Edit: My appologies for straying so far from the topic and into houserule territory. My original post was meant as a throw-away comment but there was a response and I felt the need to continue the discussion. I can take this somewhere else if anyone (especially the OP) prefers.